Mostly Harmless
UE2:MoverController (U2XMP)
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$Author: Mfox $ $Date: 4/30/02 12:22p $ $Revision: 2 $ Name: MoverController.uc Author: Aaron R Leiby Date: 21 August 2000 Description: How to use this class:
Use Tag/Event to attach Actors to the mover as well.
[edit] Properties
[edit] Property group 'MoverController'
[edit] PitchClamp
Type: Object.Range
Default value:
| Member | Value |
|---|---|
| A | -12000.0 |
| B | 12000.0 |
[edit] PostRot
Type: Object.Rotator
[edit] RotateFactor
Type: float
Default value: 0.05
[edit] Internal variables
[edit] Attached
Type: TAttachments
Array size: 8
[edit] MyController
Type: PlayerController
[edit] MyMover
Type: Mover
[edit] NumAttachments
Type: int
[edit] Default values
| Property | Value |
|---|---|
| bCollideActors | True |
| bHidden | True |
| CollisionHeight | 60.0 |
| CollisionRadius | 60.0 |
[edit] Structs
[edit] TAttachments
- Actor Actor
- Object.Vector Offset
- Object.Rotator RotDiff
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick
[edit] Touch
event Touch (Actor Other)
Overrides: Actor.Touch
