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UE2:Mover (UT2004)
Contents
- 1 Properties
- 2 Enums
- 3 Functions
- 3.1 Events
- 3.2 Other instance functions
- 3.2.1 BaseFinished
- 3.2.2 BaseStarted
- 3.2.3 DisableTrigger
- 3.2.4 DoClose
- 3.2.5 DoOpen
- 3.2.6 EnableTrigger
- 3.2.7 FinishedClosing
- 3.2.8 FinishedOpening
- 3.2.9 FinishNotify
- 3.2.10 InterpolateTo
- 3.2.11 MakeGroupReturn
- 3.2.12 MakeGroupStop
- 3.2.13 MoverLooped
- 3.2.14 Reset
- 3.2.15 SelfTriggered
- 3.2.16 SetKeyframe
- 3.2.17 SetResetStatus
- 3.2.18 SetStoppedPosition
- 3.2.19 StartInterpolation
- 3.2.20 UpdatePrecacheStaticMeshes
- 4 States
- Package:
- Engine
- Direct subclass:
- ClientMover
- Known custom subclasses:
- Wormbo/DamageTriggerMover, Crusha/UltimateMappingTools
- This class in other games:
- RTNP, U1, UT, UT2003, UE2Runtime, U2, U2XMP
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The moving brush class. This is a built-in Unreal class and it shouldn't be modified. Note that movers by default have bNoDelete==true. This makes movers and their default properties remain on the client side. If a mover subclass has bNoDelete=false, then its default properties must be replicated
Properties
See Mover properties.
Enums
EBumpType
- BT_PlayerBump
- Can only be bumped by player.
- BT_PawnBump
- Can be bumped by any pawn
- BT_AnyBump
- Can be bumped by any solid actor
EMoverEncroachType
- ME_StopWhenEncroach
- Stop when we hit an actor.
- ME_ReturnWhenEncroach
- Return to previous position when we hit an actor.
- ME_CrushWhenEncroach
- Crush the poor helpless actor.
- ME_IgnoreWhenEncroach
- Ignore encroached actors.
EMoverGlideType
- MV_MoveByTime
- Move linearly.
- MV_GlideByTime
- Move with smooth acceleration.
Functions
Events
BeginPlay
Overrides: Actor.BeginPlay
Bump
Overrides: Actor.Bump
EncroachingOn
Overrides: Actor.EncroachingOn
KeyFrameReached
PostBeginPlay
Overrides: Actor.PostBeginPlay
SpecialHandling
Overrides: Actor.SpecialHandling
TakeDamage
Overrides: Actor.TakeDamage
Timer
Overrides: Actor.Timer
Other instance functions
BaseFinished
BaseStarted
DisableTrigger
DoClose
DoOpen
EnableTrigger
FinishedClosing
FinishedOpening
FinishNotify
InterpolateTo
MakeGroupReturn
MakeGroupStop
MoverLooped
Reset
Overrides: Actor.Reset
SelfTriggered
Overrides: Actor.SelfTriggered
SetKeyframe
SetResetStatus
SetStoppedPosition
StartInterpolation
Overrides: Actor.StartInterpolation
UpdatePrecacheStaticMeshes
Overrides: Actor.UpdatePrecacheStaticMeshes
States
See Mover states.