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UE2:Mover states (UT2003)

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UT2003 Object >> Actor >> Mover (states)
Mover states in other games:
UT2004
Other member categories for this class:
properties

States[edit]

BumpButton[edit]

BumpButton.BeginEvent[edit]

event BeginEvent ()

Overrides: Actor.BeginEvent (global)


BumpButton.Bump[edit]

event Bump (Actor Other)

Overrides: Bump (global)


BumpButton.EndEvent[edit]

event EndEvent ()

Overrides: Actor.EndEvent (global)


BumpOpenTimed[edit]

Extends: OpenTimedMover

BumpOpenTimed.Bump[edit]

event Bump (Actor Other)

Overrides: Bump (global)


BumpOpenTimed.DisableTrigger[edit]

function DisableTrigger ()

Overrides: OpenTimedMover.DisableTrigger


BumpOpenTimed.EnableTrigger[edit]

function EnableTrigger ()

Overrides: OpenTimedMover.EnableTrigger


ConstantLoop[edit]

ConstantLoop.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


ConstantLoop.KeyFrameReached[edit]

event KeyFrameReached ()

Overrides: KeyFrameReached (global)


LeadInOutLooper[edit]

LeadInOutLooper.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


LeadInOutLooper.KeyFrameReached[edit]

event KeyFrameReached ()

Overrides: KeyFrameReached (global)


LeadInOutLooper.Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


LeadInOutLooping[edit]

LeadInOutLooping.KeyFrameReached[edit]

event KeyFrameReached ()

Overrides: KeyFrameReached (global)


LeadInOutLooping.Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


LoopMove[edit]

LoopMove.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


LoopMove.KeyFrameReached[edit]

event KeyFrameReached ()

Overrides: KeyFrameReached (global)


LoopMove.Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


LoopMove.UnTrigger[edit]

event UnTrigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.UnTrigger (global)


OpenTimedMover[edit]

OpenTimedMover.DisableTrigger[edit]

function DisableTrigger ()


OpenTimedMover.EnableTrigger[edit]

function EnableTrigger ()


OpenTimedMover.ShouldReTrigger[edit]

function bool ShouldReTrigger ()


RotatingMover[edit]

RotatingMover.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)


RotatingMover.BaseFinished[edit]

simulated function BaseFinished ()

Overrides: BaseFinished (global)


RotatingMover.BaseStarted[edit]

simulated function BaseStarted ()

Overrides: BaseStarted (global)


StandOpenTimed[edit]

Extends: OpenTimedMover

StandOpenTimed.Attach[edit]

event Attach (Actor Other)

Overrides: Actor.Attach (global)


StandOpenTimed.CanTrigger[edit]

function bool CanTrigger (Actor Other)


StandOpenTimed.DisableTrigger[edit]

function DisableTrigger ()

Overrides: OpenTimedMover.DisableTrigger


StandOpenTimed.EnableTrigger[edit]

function EnableTrigger ()

Overrides: OpenTimedMover.EnableTrigger


StandOpenTimed.ShouldReTrigger[edit]

function bool ShouldReTrigger ()

Overrides: OpenTimedMover.ShouldReTrigger


TriggerControl[edit]

TriggerControl.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


TriggerControl.Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


TriggerControl.UnTrigger[edit]

event UnTrigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.UnTrigger (global)


TriggerOpenTimed[edit]

Extends: OpenTimedMover

TriggerOpenTimed.Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


TriggerOpenTimed.DisableTrigger[edit]

function DisableTrigger ()

Overrides: OpenTimedMover.DisableTrigger


TriggerOpenTimed.EnableTrigger[edit]

function EnableTrigger ()

Overrides: OpenTimedMover.EnableTrigger


TriggerPound[edit]

TriggerPound.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


TriggerPound.Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


TriggerPound.UnTrigger[edit]

event UnTrigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.UnTrigger (global)


TriggerToggle[edit]

TriggerToggle.Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)