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UE2:XUtil (UT2003)
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(Redirected from UE2:MutatorRecord (UT2003))
| Object >> XUtil |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] Property group 'xUtil'
[edit] CachedMutatorList
Type: CacheMutators
Modifiers: private, const, transient
[edit] CachedPlayerList
Type: CachePlayers
Modifiers: private, const, transient
[edit] Internal variables
[edit] AccuracyString
Type: string
Modifiers: localized
Default value: "Accuracy:"
[edit] AggressivenessString
Type: string
Modifiers: localized
Default value: "Aggression:"
[edit] AgilityString
Type: string
Modifiers: localized
Default value: "Agility:"
[edit] FavoriteWeapon
Type: string
Modifiers: localized
Default value: "Favorite Weapon:"
[edit] NoPreference
Type: string
Modifiers: localized
Default value: "No Weapon Preference"
[edit] TacticsString
Type: string
Modifiers: localized
Default value: "Team Tactics:"
[edit] Structs
[edit] MutatorRecord
- string ClassName
- class<Mutator> MutClass
- not filled in by GetMutatorList()
- string IconMaterialName
- string ConfigMenuClassName
- string GroupName
- string FriendlyName
- string Description
- byte bActivated
[edit] PlayerRecord
- string DefaultName
- Character's name, also used as selection tag
- class<SpeciesType> Species
- Species
- string MeshName
- Mesh type
- string BodySkinName
- Body texture name
- string FaceSkinName
- Face texture name
- Material Portrait
- Menu picture
- string TextName
- Decotext reference
- string VoiceClassName
- voice pack class name - overrides species default
- string Sex
- string Accuracy
- string Aggressiveness
- string StrafingAbility
- string CombatStyle
- string Tactics
- string ReactionTime
- string bJumpy
- string FavoriteWeapon
- string Menu
- info for menu displaying characters
- string Skeleton
- skeleton mesh, if it differs from the species default
- int RecordIndex
- string Ragdoll
[edit] Functions
[edit] Static native functions
[edit] FindUPLPlayerRecord
native(564) final simulated static function PlayerRecord FindUPLPlayerRecord (string charName)
[edit] GetMutatorList
native(573) final simulated static function GetMutatorList (out array<MutatorRecord> MutatorRecords)
[edit] GetPlayerList
native(562) final simulated static function GetPlayerList (out array<PlayerRecord> PlayerRecords)
[edit] GetPlayerRecord
native(563) final simulated static function PlayerRecord GetPlayerRecord (int index)
[edit] Other static functions
[edit] AccuracyRating
final simulated static function int AccuracyRating (PlayerRecord PRE)
[edit] AggressivenessRating
final simulated static function int AggressivenessRating (PlayerRecord PRE)
[edit] AgilityRating
final simulated static function int AgilityRating (PlayerRecord PRE)
[edit] FindPlayerRecord
final simulated static function PlayerRecord FindPlayerRecord (string charName)
[edit] GetFavoriteWeaponFor
final simulated static function string GetFavoriteWeaponFor (PlayerRecord PRE)
[edit] GetSalaryFor
final simulated static function int GetSalaryFor (PlayerRecord PRE)
[edit] GetTeamInfoSalaryFor
final simulated static function int GetTeamInfoSalaryFor (UnrealTeamInfo UT, optional int lineupsize)
[edit] GetTeamSalaryFor
[edit] RatingModifier
[edit] TacticsRating
final simulated static function int TacticsRating (PlayerRecord PRE)
[edit] TeamAccuracyRating
[edit] TeamAggressivenessRating
final simulated static function int TeamAggressivenessRating (GameProfile GP, optional int lineupsize)
[edit] TeamAgilityRating
[edit] TeamInfoAccuracyRating
final simulated static function int TeamInfoAccuracyRating (UnrealTeamInfo UT, optional int lineupsize)
[edit] TeamInfoAggressivenessRating
final simulated static function int TeamInfoAggressivenessRating (UnrealTeamInfo UT, optional int lineupsize)
[edit] TeamInfoAgilityRating
final simulated static function int TeamInfoAgilityRating (UnrealTeamInfo UT, optional int lineupsize)
[edit] TeamInfoTacticsRating
final simulated static function int TeamInfoTacticsRating (UnrealTeamInfo UT, optional int lineupsize)
