Mostly Harmless

UE2:ONSAVRiL (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT2004 Object >> Actor >> Inventory >> Weapon >> ONSAVRiL

Contents

Package: 
Onslaught

AVRiL - Player held anti-aircraft weapon

[edit] Properties

[edit] BaseMaterial

Type: Material


Default value: Texture'VMWeaponsTX.PlayerWeaponsGroup.AVRiLtex'

[edit] bLockedOn

Type: bool


[edit] CrosshairColor

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 255
R 0

[edit] CrosshairTexture

Type: Texture


Default value: Texture'ONSInterface-TX.avrilRETICLE'

[edit] CrosshairX

Type: float


Default value: 32.0

[edit] CrosshairY

Type: float


Default value: 32.0

[edit] HomingTarget

Type: Vehicle


[edit] LockAim

Type: float


Default value: 0.996

[edit] LockCheckFreq

Type: float


Default value: 0.2

[edit] LockCheckTime

Type: float


[edit] MaxLockRange

Type: float


Default value: 15000.0

[edit] ReticleOFFMaterial

Type: Material


Default value: Shader'VMWeaponsTX.PlayerWeaponsGroup.AVRiLreticleTEX'

[edit] ReticleONMaterial

Type: Material


Default value: Shader'VMWeaponsTX.PlayerWeaponsGroup.AVRiLreticleTEXRed'

[edit] Default values

Property Value
AIRating 0.55
AmbientGlow 64
AttachmentClass Class'Onslaught.ONSAVRiLAttachment'
BobDamping 2.2
BringUpTime 0.45
CenteredRoll 5500
CurrentRating 0.55
CustomCrosshair 16
CustomCrossHairColor
Member Value
A 255
B 0
G 255
R 0
CustomCrossHairTextureName "ONSInterface-TX.avrilRETICLEtrack"
Description "The AVRiL, or Anti-Vehicle Rocket Launcher, shoots homing missiles that pack quite a punch."
DisplayFOV 45.0
EffectOffset
Member Value
X 100.0
Y 32.0
Z -20.0
FireModeClass[0] Onslaught.ONSAVRiLFire
FireModeClass[1] Onslaught.ONSAVRiLAltFire
GroupOffset 1
HudColor
Member Value
A 255
B 255
G 0
R 0
IconCoords
Member Value
X1 429
X2 508
Y1 212
Y2 251
IconMaterial Material'HudContent.Generic.HUD'
InventoryGroup 8
ItemName "AVRiL"
Mesh Mesh'ONSWeapons-A.AVRiL_1st'
MinReloadPct 0.0
PickupClass Class'Onslaught.ONSAVRiLPickup'
PlayerViewOffset
Member Value
X 100.0
Y 35.5
Z -32.5
PlayerViewPivot
Member Value
Pitch 0
Roll 0
Yaw 0
Priority 8
PutDownAnim 'PutDown'
PutDownAnimRate 1.75
SelectAnimRate 2.0
SelectForce "SwitchToFlakCannon"
SelectSound Sound'WeaponSounds.FlakCannon.SwitchToFlakCannon'
SmallViewOffset
Member Value
X 116.0
Y 43.5
Z -40.5

[edit] Functions

[edit] Events

[edit] Destroyed

simulated event Destroyed ()

Overrides: Weapon.Destroyed


[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Weapon.PostBeginPlay


[edit] RenderOverlays

simulated event RenderOverlays (Canvas Canvas)

Overrides: Weapon.RenderOverlays


[edit] WeaponTick

simulated event WeaponTick (float deltaTime)

Overrides: Weapon.WeaponTick


[edit] Other instance functions

[edit] ActivateReticle

simulated function ActivateReticle (bool bActivate)


[edit] BestMode

function byte BestMode ()

Overrides: Weapon.BestMode


[edit] CanLockOnTo

function bool CanLockOnTo (Actor Other)


[edit] DetachFromPawn

simulated function DetachFromPawn (Pawn P)

Overrides: Weapon.DetachFromPawn


[edit] GetAIRating

function float GetAIRating ()

Overrides: Weapon.GetAIRating


[edit] LoseLock

function LoseLock ()


[edit] OutOfAmmo

simulated function OutOfAmmo ()

Overrides: Weapon.OutOfAmmo


[edit] RecommendRangedAttack

function bool RecommendRangedAttack ()

Overrides: Weapon.RecommendRangedAttack


[edit] SuggestAttackStyle

function float SuggestAttackStyle ()

Overrides: Weapon.SuggestAttackStyle


[edit] SuggestDefenseStyle

function float SuggestDefenseStyle ()

Overrides: Weapon.SuggestDefenseStyle