Mostly Harmless
UE2:ONSAVRiL (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Onslaught
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AVRiL - Player held anti-aircraft weapon
[edit] Properties
[edit] BaseMaterial
Type: Material
Default value: Texture'VMWeaponsTX.PlayerWeaponsGroup.AVRiLtex'
[edit] bLockedOn
Type: bool
[edit] CrosshairColor
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 0 |
| G | 255 |
| R | 0 |
[edit] CrosshairTexture
Type: Texture
Default value: Texture'ONSInterface-TX.avrilRETICLE'
[edit] CrosshairX
Type: float
Default value: 32.0
[edit] CrosshairY
Type: float
Default value: 32.0
[edit] HomingTarget
Type: Vehicle
[edit] LockAim
Type: float
Default value: 0.996
[edit] LockCheckFreq
Type: float
Default value: 0.2
[edit] LockCheckTime
Type: float
[edit] MaxLockRange
Type: float
Default value: 15000.0
[edit] ReticleOFFMaterial
Type: Material
Default value: Shader'VMWeaponsTX.PlayerWeaponsGroup.AVRiLreticleTEX'
[edit] ReticleONMaterial
Type: Material
Default value: Shader'VMWeaponsTX.PlayerWeaponsGroup.AVRiLreticleTEXRed'
[edit] Default values
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| AIRating | 0.55 | ||||||||||
| AmbientGlow | 64 | ||||||||||
| AttachmentClass | Class'Onslaught.ONSAVRiLAttachment' | ||||||||||
| BobDamping | 2.2 | ||||||||||
| BringUpTime | 0.45 | ||||||||||
| CenteredRoll | 5500 | ||||||||||
| CurrentRating | 0.55 | ||||||||||
| CustomCrosshair | 16 | ||||||||||
| CustomCrossHairColor |
|
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| CustomCrossHairTextureName | "ONSInterface-TX.avrilRETICLEtrack" | ||||||||||
| Description | "The AVRiL, or Anti-Vehicle Rocket Launcher, shoots homing missiles that pack quite a punch." | ||||||||||
| DisplayFOV | 45.0 | ||||||||||
| EffectOffset |
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| FireModeClass[0] | Onslaught.ONSAVRiLFire | ||||||||||
| FireModeClass[1] | Onslaught.ONSAVRiLAltFire | ||||||||||
| GroupOffset | 1 | ||||||||||
| HudColor |
|
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| IconCoords |
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| IconMaterial | Material'HudContent.Generic.HUD' | ||||||||||
| InventoryGroup | 8 | ||||||||||
| ItemName | "AVRiL" | ||||||||||
| Mesh | Mesh'ONSWeapons-A.AVRiL_1st' | ||||||||||
| MinReloadPct | 0.0 | ||||||||||
| PickupClass | Class'Onslaught.ONSAVRiLPickup' | ||||||||||
| PlayerViewOffset |
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| PlayerViewPivot |
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| Priority | 8 | ||||||||||
| PutDownAnim | 'PutDown' | ||||||||||
| PutDownAnimRate | 1.75 | ||||||||||
| SelectAnimRate | 2.0 | ||||||||||
| SelectForce | "SwitchToFlakCannon" | ||||||||||
| SelectSound | Sound'WeaponSounds.FlakCannon.SwitchToFlakCannon' | ||||||||||
| SmallViewOffset |
|
[edit] Functions
[edit] Events
[edit] Destroyed
Overrides: Weapon.Destroyed
[edit] PostBeginPlay
Overrides: Weapon.PostBeginPlay
[edit] RenderOverlays
Overrides: Weapon.RenderOverlays
[edit] WeaponTick
Overrides: Weapon.WeaponTick
[edit] Other instance functions
[edit] ActivateReticle
[edit] BestMode
Overrides: Weapon.BestMode
[edit] CanLockOnTo
[edit] DetachFromPawn
Overrides: Weapon.DetachFromPawn
[edit] GetAIRating
Overrides: Weapon.GetAIRating
[edit] LoseLock
[edit] OutOfAmmo
Overrides: Weapon.OutOfAmmo
[edit] RecommendRangedAttack
Overrides: Weapon.RecommendRangedAttack
[edit] SuggestAttackStyle
Overrides: Weapon.SuggestAttackStyle
[edit] SuggestDefenseStyle
Overrides: Weapon.SuggestDefenseStyle
