My program doesn't have bugs. It just develops random features.
UE2:ONSAVRiLPickup (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pickup >> WeaponPickup >> UTWeaponPickup >> ONSAVRiLPickup |
- Package:
- Onslaught
Pickup class for the AVRiL.
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
DrawScale | 0.05 | ||||||
DrawType | DT_StaticMesh | ||||||
InventoryType | Class'Onslaught.ONSAVRiL' | ||||||
MaxDesireability | 0.7 | ||||||
PickupForce | "ONSAVRiLPickup" | ||||||
PickupMessage | "You got the AVRiL." | ||||||
PickupSound | Sound'PickupSounds.FlakCannonPickup' | ||||||
StandUp |
|
||||||
StaticMesh | StaticMesh'VMWeaponsSM.AVRiLsm' |
Functions[edit]
Static functions[edit]
StaticPrecache[edit]
static function StaticPrecache (LevelInfo L)
Overrides: Pickup.StaticPrecache
Precaches AVRiL weapon, projectile, HUD and smoke meshes and textures.
Instance functions[edit]
UpdatePrecacheMaterials[edit]
simulated function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials
Precaches AVRiL weapon, projectile, HUD, smoke and explosion textures.
UpdatePrecacheStaticMeshes[edit]
simulated function UpdatePrecacheStaticMeshes ()
Overrides: Actor.UpdatePrecacheStaticMeshes
Precaches AVRiL weapon and projectile meshes.