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UE2:ONSAutoBomber (UT2004)

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UT2004 Object >> Actor >> ONSAutoBomber
Package: 
OnslaughtFull

null

Properties[edit]

Property group 'ONSAutoBomber'[edit]

ShakeOffsetMag[edit]

Type: Object.Vector

max view offset vertically

Default value:

Member Value
Z 10.0

ShakeOffsetRate[edit]

Type: Object.Vector

how fast to offset view vertically

Default value:

Member Value
Z 200.0

ShakeOffsetTime[edit]

Type: float

how much time to offset view

Default value: 10.0

ShakeRotMag[edit]

Type: Object.Vector

how far to rot view

Default value:

Member Value
Z 250.0

ShakeRotRate[edit]

Type: Object.Vector

how fast to rot view

Default value:

Member Value
Z 2500.0

ShakeRotTime[edit]

Type: float

how much time to rot the instigator's view

Default value: 6.0

Internal variables[edit]

BombClass[edit]

Type: class<Projectile>


Default value: Class'OnslaughtFull.ONSAutoBomberBomb'

BombRange[edit]

Type: float


Default value: 5000.0

BombTargetCenter[edit]

Type: Object.Vector


bShotDown[edit]

Type: bool


Damage[edit]

Type: float


Default value: 250.0

DamageRadius[edit]

Type: float


Default value: 2000.0

DelayedDamageInstigatorController[edit]

Type: Controller


DyingEffect[edit]

Type: Emitter


DyingEffectClass[edit]

Type: class<Emitter>


Default value: Class'OnslaughtFull.ONSAutoBomberDeathFlames'

Health[edit]

Type: int


Default value: 150

MinSpeed[edit]

Type: float


Default value: 2000.0

MomentumTransfer[edit]

Type: float


Default value: 200000.0

MyDamageType[edit]

Type: class<DamageType>


Default value: Class'XWeapons.DamTypeRedeemer'

Speed[edit]

Type: float


Default value: 10000.0

Team[edit]

Type: byte


Default value: 255

Default values[edit]

Property Value
bAlwaysRelevant True
bBlockActors True
bBlockKarma True
bCollideActors True
bCollideWorld True
bNetNotify True
bUpdateSimulatedPosition True
CollisionHeight 75.0
CollisionRadius 200.0
DrawType DT_Mesh
Mesh Mesh'ONSFullAnimations.Bomber'
Physics PHYS_Flying
RemoteRole ROLE_SimulatedProxy

Functions[edit]

Events[edit]

Bump[edit]

event Bump (Actor Other)

Overrides: Actor.Bump


Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor HitWall)

Overrides: Actor.HitWall


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PostNetReceive[edit]

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


TakeDamage[edit]

event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: Actor.TakeDamage


Tick[edit]

simulated event Tick (float deltaTime)

Overrides: Actor.Tick


Timer[edit]

event Timer ()

Overrides: Actor.Timer


Touch[edit]

event Touch (Actor Other)

Overrides: Actor.Touch


Other instance functions[edit]

Bomb[edit]

function Bomb (Object.Vector Target)


IsStationary[edit]

function bool IsStationary ()

Overrides: Actor.IsStationary


SetDelayedDamageInstigatorController[edit]

function SetDelayedDamageInstigatorController (Controller C)

Overrides: Actor.SetDelayedDamageInstigatorController


States[edit]

BlowingUp[edit]

Extends: ShotDown

BlowingUp.BeginState[edit]

simulated event BeginState ()

Overrides: ShotDown.BeginState


BlowingUp.Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: ShotDown.Landed


ShotDown[edit]

ShotDown.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)


ShotDown.HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor HitWall)

Overrides: HitWall (global)


ShotDown.Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed (global)


ShotDown.TakeDamage[edit]

event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: TakeDamage (global)


ShotDown.Tick[edit]

simulated event Tick (float deltaTime)

Overrides: Tick (global)


ShotDown.Timer[edit]

event Timer ()

Overrides: Timer (global)