Always snap to grid
UE2:ONSAutoBomber (UT2004)
- Package:
- OnslaughtFull
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Properties[edit]
Property group 'ONSAutoBomber'[edit]
ShakeOffsetMag[edit]
Type: Object.Vector
max view offset vertically
Default value:
Member | Value |
---|---|
Z | 10.0 |
ShakeOffsetRate[edit]
Type: Object.Vector
how fast to offset view vertically
Default value:
Member | Value |
---|---|
Z | 200.0 |
ShakeOffsetTime[edit]
Type: float
how much time to offset view
Default value: 10.0
ShakeRotMag[edit]
Type: Object.Vector
how far to rot view
Default value:
Member | Value |
---|---|
Z | 250.0 |
ShakeRotRate[edit]
Type: Object.Vector
how fast to rot view
Default value:
Member | Value |
---|---|
Z | 2500.0 |
ShakeRotTime[edit]
Type: float
how much time to rot the instigator's view
Default value: 6.0
Internal variables[edit]
BombClass[edit]
Type: class<Projectile>
Default value: Class'OnslaughtFull.ONSAutoBomberBomb'
BombRange[edit]
Type: float
Default value: 5000.0
BombTargetCenter[edit]
Type: Object.Vector
bShotDown[edit]
Type: bool
Damage[edit]
Type: float
Default value: 250.0
DamageRadius[edit]
Type: float
Default value: 2000.0
DelayedDamageInstigatorController[edit]
Type: Controller
DyingEffect[edit]
Type: Emitter
DyingEffectClass[edit]
Default value: Class'OnslaughtFull.ONSAutoBomberDeathFlames'
Health[edit]
Type: int
Default value: 150
MinSpeed[edit]
Type: float
Default value: 2000.0
MomentumTransfer[edit]
Type: float
Default value: 200000.0
MyDamageType[edit]
Type: class<DamageType>
Default value: Class'XWeapons.DamTypeRedeemer'
Speed[edit]
Type: float
Default value: 10000.0
Team[edit]
Type: byte
Default value: 255
Default values[edit]
Property | Value |
---|---|
bAlwaysRelevant | True |
bBlockActors | True |
bBlockKarma | True |
bCollideActors | True |
bCollideWorld | True |
bNetNotify | True |
bUpdateSimulatedPosition | True |
CollisionHeight | 75.0 |
CollisionRadius | 200.0 |
DrawType | DT_Mesh |
Mesh | Mesh'ONSFullAnimations.Bomber' |
Physics | PHYS_Flying |
RemoteRole | ROLE_SimulatedProxy |
Functions[edit]
Events[edit]
Bump[edit]
Overrides: Actor.Bump
Destroyed[edit]
Overrides: Actor.Destroyed
HitWall[edit]
Overrides: Actor.HitWall
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
PostNetReceive[edit]
Overrides: Actor.PostNetReceive
TakeDamage[edit]
Overrides: Actor.TakeDamage
Tick[edit]
Overrides: Actor.Tick
Timer[edit]
Overrides: Actor.Timer
Touch[edit]
Overrides: Actor.Touch
Other instance functions[edit]
Bomb[edit]
IsStationary[edit]
Overrides: Actor.IsStationary
SetDelayedDamageInstigatorController[edit]
Overrides: Actor.SetDelayedDamageInstigatorController
States[edit]
BlowingUp[edit]
Extends: ShotDown
BlowingUp.BeginState[edit]
Overrides: ShotDown.BeginState
BlowingUp.Landed[edit]
Overrides: ShotDown.Landed
ShotDown[edit]
ShotDown.BeginState[edit]
Overrides: Object.BeginState (global)
ShotDown.HitWall[edit]
Overrides: HitWall (global)
ShotDown.Landed[edit]
Overrides: Actor.Landed (global)
ShotDown.TakeDamage[edit]
Overrides: TakeDamage (global)
ShotDown.Tick[edit]
Overrides: Tick (global)
ShotDown.Timer[edit]
Overrides: Timer (global)