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UE2:ONSAutoBomber (UT2004)

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UT2004 Object >> Actor >> ONSAutoBomber

Contents

Package: 
OnslaughtFull

null

[edit] Properties

[edit] Property group 'ONSAutoBomber'

[edit] ShakeOffsetMag

Type: Object.Vector

max view offset vertically

Default value:

Member Value
Z 10.0

[edit] ShakeOffsetRate

Type: Object.Vector

how fast to offset view vertically

Default value:

Member Value
Z 200.0

[edit] ShakeOffsetTime

Type: float

how much time to offset view

Default value: 10.0

[edit] ShakeRotMag

Type: Object.Vector

how far to rot view

Default value:

Member Value
Z 250.0

[edit] ShakeRotRate

Type: Object.Vector

how fast to rot view

Default value:

Member Value
Z 2500.0

[edit] ShakeRotTime

Type: float

how much time to rot the instigator's view

Default value: 6.0

[edit] Internal variables

[edit] BombClass

Type: class<Projectile>


Default value: Class'OnslaughtFull.ONSAutoBomberBomb'

[edit] BombRange

Type: float


Default value: 5000.0

[edit] BombTargetCenter

Type: Object.Vector


[edit] bShotDown

Type: bool


[edit] Damage

Type: float


Default value: 250.0

[edit] DamageRadius

Type: float


Default value: 2000.0

[edit] DelayedDamageInstigatorController

Type: Controller


[edit] DyingEffect

Type: Emitter


[edit] DyingEffectClass

Type: class<Emitter>


Default value: Class'OnslaughtFull.ONSAutoBomberDeathFlames'

[edit] Health

Type: int


Default value: 150

[edit] MinSpeed

Type: float


Default value: 2000.0

[edit] MomentumTransfer

Type: float


Default value: 200000.0

[edit] MyDamageType

Type: class<DamageType>


Default value: Class'XWeapons.DamTypeRedeemer'

[edit] Speed

Type: float


Default value: 10000.0

[edit] Team

Type: byte


Default value: 255

[edit] Default values

Property Value
bAlwaysRelevant True
bBlockActors True
bBlockKarma True
bCollideActors True
bCollideWorld True
bNetNotify True
bUpdateSimulatedPosition True
CollisionHeight 75.0
CollisionRadius 200.0
DrawType DT_Mesh
Mesh Mesh'ONSFullAnimations.Bomber'
Physics PHYS_Flying
RemoteRole ROLE_SimulatedProxy

[edit] Functions

[edit] Events

[edit] Bump

event Bump (Actor Other)

Overrides: Actor.Bump


[edit] Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


[edit] HitWall

simulated event HitWall (Object.Vector HitNormal, Actor HitWall)

Overrides: Actor.HitWall


[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] PostNetReceive

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


[edit] TakeDamage

event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: Actor.TakeDamage


[edit] Tick

simulated event Tick (float deltaTime)

Overrides: Actor.Tick


[edit] Timer

event Timer ()

Overrides: Actor.Timer


[edit] Touch

event Touch (Actor Other)

Overrides: Actor.Touch


[edit] Other instance functions

[edit] Bomb

function Bomb (Object.Vector Target)


[edit] IsStationary

function bool IsStationary ()

Overrides: Actor.IsStationary


[edit] SetDelayedDamageInstigatorController

function SetDelayedDamageInstigatorController (Controller C)

Overrides: Actor.SetDelayedDamageInstigatorController


[edit] States

[edit] BlowingUp

Extends: ShotDown

[edit] BlowingUp.BeginState

simulated event BeginState ()

Overrides: ShotDown.BeginState


[edit] BlowingUp.Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: ShotDown.Landed


[edit] ShotDown

[edit] ShotDown.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


[edit] ShotDown.HitWall

simulated event HitWall (Object.Vector HitNormal, Actor HitWall)

Overrides: HitWall (global)


[edit] ShotDown.Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed (global)


[edit] ShotDown.TakeDamage

event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: TakeDamage (global)


[edit] ShotDown.Tick

simulated event Tick (float deltaTime)

Overrides: Tick (global)


[edit] ShotDown.Timer

event Timer ()

Overrides: Timer (global)