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UE2:ONSAutoBomber (UT2004)
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Contents |
- Package:
- OnslaughtFull
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[edit] Properties
[edit] Property group 'ONSAutoBomber'
[edit] ShakeOffsetMag
Type: Object.Vector
max view offset vertically
Default value:
| Member | Value |
|---|---|
| Z | 10.0 |
[edit] ShakeOffsetRate
Type: Object.Vector
how fast to offset view vertically
Default value:
| Member | Value |
|---|---|
| Z | 200.0 |
[edit] ShakeOffsetTime
Type: float
how much time to offset view
Default value: 10.0
[edit] ShakeRotMag
Type: Object.Vector
how far to rot view
Default value:
| Member | Value |
|---|---|
| Z | 250.0 |
[edit] ShakeRotRate
Type: Object.Vector
how fast to rot view
Default value:
| Member | Value |
|---|---|
| Z | 2500.0 |
[edit] ShakeRotTime
Type: float
how much time to rot the instigator's view
Default value: 6.0
[edit] Internal variables
[edit] BombClass
Type: class<Projectile>
Default value: Class'OnslaughtFull.ONSAutoBomberBomb'
[edit] BombRange
Type: float
Default value: 5000.0
[edit] BombTargetCenter
Type: Object.Vector
[edit] bShotDown
Type: bool
[edit] Damage
Type: float
Default value: 250.0
[edit] DamageRadius
Type: float
Default value: 2000.0
[edit] DelayedDamageInstigatorController
Type: Controller
[edit] DyingEffect
Type: Emitter
[edit] DyingEffectClass
Default value: Class'OnslaughtFull.ONSAutoBomberDeathFlames'
[edit] Health
Type: int
Default value: 150
[edit] MinSpeed
Type: float
Default value: 2000.0
[edit] MomentumTransfer
Type: float
Default value: 200000.0
[edit] MyDamageType
Type: class<DamageType>
Default value: Class'XWeapons.DamTypeRedeemer'
[edit] Speed
Type: float
Default value: 10000.0
[edit] Team
Type: byte
Default value: 255
[edit] Default values
| Property | Value |
|---|---|
| bAlwaysRelevant | True |
| bBlockActors | True |
| bBlockKarma | True |
| bCollideActors | True |
| bCollideWorld | True |
| bNetNotify | True |
| bUpdateSimulatedPosition | True |
| CollisionHeight | 75.0 |
| CollisionRadius | 200.0 |
| DrawType | DT_Mesh |
| Mesh | Mesh'ONSFullAnimations.Bomber' |
| Physics | PHYS_Flying |
| RemoteRole | ROLE_SimulatedProxy |
[edit] Functions
[edit] Events
[edit] Bump
Overrides: Actor.Bump
[edit] Destroyed
Overrides: Actor.Destroyed
[edit] HitWall
Overrides: Actor.HitWall
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
[edit] PostNetReceive
Overrides: Actor.PostNetReceive
[edit] TakeDamage
Overrides: Actor.TakeDamage
[edit] Tick
Overrides: Actor.Tick
[edit] Timer
Overrides: Actor.Timer
[edit] Touch
Overrides: Actor.Touch
[edit] Other instance functions
[edit] Bomb
[edit] IsStationary
Overrides: Actor.IsStationary
[edit] SetDelayedDamageInstigatorController
Overrides: Actor.SetDelayedDamageInstigatorController
[edit] States
[edit] BlowingUp
Extends: ShotDown
[edit] BlowingUp.BeginState
Overrides: ShotDown.BeginState
[edit] BlowingUp.Landed
Overrides: ShotDown.Landed
[edit] ShotDown
[edit] ShotDown.BeginState
Overrides: Object.BeginState (global)
[edit] ShotDown.HitWall
Overrides: HitWall (global)
[edit] ShotDown.Landed
Overrides: Actor.Landed (global)
[edit] ShotDown.TakeDamage
Overrides: TakeDamage (global)
[edit] ShotDown.Tick
Overrides: Tick (global)
[edit] ShotDown.Timer
Overrides: Timer (global)
