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UE2:ONSGrenadeProjectile (UT2004)
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Object >> Actor >> Projectile >> ONSGrenadeProjectile |
Contents
- Package:
- Onslaught
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Properties[edit]
Property group 'ONSGrenadeProjectile'[edit]
DampenFactor[edit]
Type: float
Default value: 0.5
DampenFactorParallel[edit]
Type: float
Default value: 0.8
Internal variables[edit]
bCanHitOwner[edit]
Type: bool
Beacon[edit]
Type: Emitter
HitEffectClass[edit]
Default value: Class'XEffects.WallSparks'
IgnoreActor[edit]
Type: Actor
don't stick to this actor
LastSparkTime[edit]
Type: float
Team[edit]
Type: byte
Trail[edit]
Type: xEmitter
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmbientGlow | 100 | ||||||||
bBounce | True | ||||||||
bFixedRotationDir | True | ||||||||
bHardAttach | True | ||||||||
bNetTemporary | False | ||||||||
bOnlyDirtyReplication | True | ||||||||
bProjTarget | True | ||||||||
bSwitchToZeroCollision | True | ||||||||
bUseCollisionStaticMesh | True | ||||||||
CollisionHeight | 1.0 | ||||||||
CollisionRadius | 1.0 | ||||||||
CullDistance | 5000.0 | ||||||||
Damage | 100.0 | ||||||||
DamageRadius | 175.0 | ||||||||
DesiredRotation |
|
||||||||
DrawScale | 0.075 | ||||||||
DrawType | DT_StaticMesh | ||||||||
ExplosionDecal | Class'Onslaught.ONSRocketScorch' | ||||||||
ImpactSound | Sound'WeaponSounds.P1GrenFloor1' | ||||||||
LifeSpan | 0.0 | ||||||||
MaxSpeed | 1200.0 | ||||||||
MomentumTransfer | 50000.0 | ||||||||
MyDamageType | Class'Onslaught.DamTypeONSGrenade' | ||||||||
Physics | PHYS_Falling | ||||||||
Speed | 1200.0 | ||||||||
StaticMesh | StaticMesh'VMWeaponsSM.PlayerWeaponsGroup.VMGrenade' | ||||||||
TossZ | 0.0 |
Functions[edit]
Events[edit]
BaseChange[edit]
simulated event BaseChange ()
Overrides: Actor.BaseChange
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall
Landed[edit]
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Projectile.PostBeginPlay
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
TakeDamage[edit]
simulated event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: Actor.TakeDamage
Other instance functions[edit]
Explode[edit]
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
PawnBaseDied[edit]
simulated function PawnBaseDied ()
Overrides: Actor.PawnBaseDied
ProcessTouch[edit]
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch
Stick[edit]
simulated function Stick (Actor HitActor, Object.Vector HitLocation)
UnStick[edit]
simulated function UnStick ()