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UE2:ONSManualGun (UT2004)

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UT2004 Object >> Actor >> ONSWeapon >> ONSManualGun
Package: 
Onslaught


Properties[edit]

BeamEffectClass[edit]

Type: class<ONSTurretBeamEffect>

Array size: 2


Default value, index 0: Class'Onslaught.ONSTurretBeamEffect'

Default value, index 1: Class'Onslaught.ONSTurretBeamEffectBlue'

Default values[edit]

Property Value
AIInfo[0]
Member Value
AimError 820.0
bInstantHit True
bDualIndependantTargeting True
bInstantFire True
bInstantRotation True
CollisionHeight 70.0
CollisionRadius 50.0
DamageMax 30
DamageMin 30
DamageType Class'Onslaught.DamTypeTurretBeam'
DualFireOffset 75.0
FireForce "Laser01"
FireInterval 0.3
FireSoundClass Sound'WeaponSounds.instagib_rifleshot'
GunnerAttachmentBone 'TurretCockpit'
Mesh Mesh'ONSWeapons-A.NewManualGun'
Momentum 50000.0
PitchBone 'Dummy01'
PitchDownLimit 52500
PitchUpLimit 15000
TraceRange 20000.0
WeaponFireAttachmentBone 'TurretCockpit'
WeaponFireOffset 25.0
YawBone 'TurretBase'

Functions[edit]

Static functions[edit]

StaticPrecache[edit]

static function StaticPrecache (LevelInfo L)

Overrides: ONSWeapon.StaticPrecache


Instance functions[edit]

TraceFire[edit]

function TraceFire (Object.Vector Start, Object.Rotator Dir)

Overrides: ONSWeapon.TraceFire


UpdatePrecacheMaterials[edit]

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials


States[edit]

InstantFireMode[edit]

InstantFireMode.SpawnHitEffects[edit]

simulated function SpawnHitEffects (Actor HitActor, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: ONSWeapon.InstantFireMode.SpawnHitEffects