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UE2:ONSMineLayer (UT2004)

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UT2004 Object >> Actor >> Inventory >> Weapon >> ONSMineLayer

Contents

Package: 
Onslaught


[edit] Constants

[edit] NUM_BARRELS

Value: 4


[edit] BARREL_ROTATION_RATE

Value: 2.0


[edit] Properties

[edit] Property group 'ONSMineLayer'

[edit] ReloadDelay

Type: float


Default value: 0.4

[edit] Internal variables

[edit] BarrelRotation

Type: float


[edit] bRotateBarrel

Type: bool


[edit] CurrentMines

Type: int


[edit] FadedColor

Type: Object.Color


Default value:

Member Value
A 160
B 128
G 128
R 128

[edit] FinalRotation

Type: float


[edit] MaxMines

Type: int


Default value: 8

[edit] Mines

Type: array<Projectile>


[edit] Default values

Property Value
AIRating 0.55
AmbientGlow 64
AttachmentClass Class'Onslaught.ONSMineLayerAttachment'
BobDamping 2.2
BringUpTime 0.35
CurrentRating 0.55
CustomCrosshair 14
CustomCrossHairTextureName "ONSInterface-TX.MineLayerReticle"
Description "The Spider Mine Layer is used for deploying spider mines, autonomous mobile mines that are highly effective against both foot soldiers and vehicles."
DisplayFOV 45.0
EffectOffset
Member Value
X 100.0
Y 32.0
Z -20.0
FireModeClass[0] Onslaught.ONSMineThrowFire
FireModeClass[1] Onslaught.ONSMineLayerAltFire
GroupOffset 1
HudColor
Member Value
A 255
B 255
G 0
R 0
IconCoords
Member Value
X1 229
X2 296
Y1 258
Y2 307
IconMaterial Material'HudContent.Generic.HUD'
InventoryGroup 3
ItemName "Mine Layer"
Mesh Mesh'ONSWeapons-A.MineLayer_1st'
PickupClass Class'Onslaught.ONSMineLayerPickup'
PlayerViewOffset
Member Value
X 100.0
Y 35.5
Z -32.5
PlayerViewPivot
Member Value
Pitch 0
Roll 0
Yaw 0
Priority 5
PutDownAnim 'PutDown'
PutDownAnimRate 4.0
PutDownTime 0.4
SelectAnimRate 2.0
SelectForce "SwitchToFlakCannon"
SelectSound Sound'WeaponSounds.FlakCannon.SwitchToFlakCannon'
SmallViewOffset
Member Value
X 116.0
Y 43.5
Z -40.5

[edit] Functions

[edit] Events

[edit] Destroyed

simulated event Destroyed ()

Overrides: Weapon.Destroyed


[edit] Other instance functions

[edit] BestMode

function byte BestMode ()

Overrides: Weapon.BestMode


[edit] CanThrow

simulated function bool CanThrow ()

Overrides: Weapon.CanThrow


[edit] DrawWeaponInfo

simulated function DrawWeaponInfo (Canvas Canvas)

Overrides: Weapon.DrawWeaponInfo


[edit] GetAIRating

function float GetAIRating ()

Overrides: Weapon.GetAIRating


[edit] HasAmmo

simulated function bool HasAmmo ()

Overrides: Weapon.HasAmmo


[edit] NewDrawWeaponInfo

simulated function NewDrawWeaponInfo (Canvas Canvas, float YPos)

Overrides: Weapon.NewDrawWeaponInfo


[edit] PlayFiring

simulated function PlayFiring (bool plunge)


[edit] RotateBarrel

simulated function RotateBarrel ()


[edit] ShouldFireWithoutTarget

function bool ShouldFireWithoutTarget ()

Overrides: Weapon.ShouldFireWithoutTarget


[edit] SuggestAttackStyle

function float SuggestAttackStyle ()

Overrides: Weapon.SuggestAttackStyle


[edit] SuggestDefenseStyle

function float SuggestDefenseStyle ()

Overrides: Weapon.SuggestDefenseStyle


[edit] UpdateBarrel

simulated function UpdateBarrel (float dt)


[edit] States

[edit] AnimateLoad

Modifiers: simulated

[edit] AnimateLoad.Tick

simulated event Tick (float dt)

Overrides: Actor.Tick (global)