I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE2:ONSMineLayer (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 Object >> Actor >> Inventory >> Weapon >> ONSMineLayer
Package: 
Onslaught


Constants[edit]

NUM_BARRELS[edit]

Value: 4


BARREL_ROTATION_RATE[edit]

Value: 2.0


Properties[edit]

Property group 'ONSMineLayer'[edit]

ReloadDelay[edit]

Type: float


Default value: 0.4

Internal variables[edit]

BarrelRotation[edit]

Type: float


bRotateBarrel[edit]

Type: bool


CurrentMines[edit]

Type: int


FadedColor[edit]

Type: Object.Color


Default value:

Member Value
A 160
B 128
G 128
R 128

FinalRotation[edit]

Type: float


MaxMines[edit]

Type: int


Default value: 8

Mines[edit]

Type: array<Projectile>


Default values[edit]

Property Value
AIRating 0.55
AmbientGlow 64
AttachmentClass Class'Onslaught.ONSMineLayerAttachment'
BobDamping 2.2
BringUpTime 0.35
CurrentRating 0.55
CustomCrosshair 14
CustomCrossHairTextureName "ONSInterface-TX.MineLayerReticle"
Description "The Spider Mine Layer is used for deploying spider mines, autonomous mobile mines that are highly effective against both foot soldiers and vehicles."
DisplayFOV 45.0
EffectOffset
Member Value
X 100.0
Y 32.0
Z -20.0
FireModeClass[0] Onslaught.ONSMineThrowFire
FireModeClass[1] Onslaught.ONSMineLayerAltFire
GroupOffset 1
HudColor
Member Value
A 255
B 255
G 0
R 0
IconCoords
Member Value
X1 229
X2 296
Y1 258
Y2 307
IconMaterial Material'HudContent.Generic.HUD'
InventoryGroup 3
ItemName "Mine Layer"
Mesh Mesh'ONSWeapons-A.MineLayer_1st'
PickupClass Class'Onslaught.ONSMineLayerPickup'
PlayerViewOffset
Member Value
X 100.0
Y 35.5
Z -32.5
PlayerViewPivot
Member Value
Pitch 0
Roll 0
Yaw 0
Priority 5
PutDownAnim 'PutDown'
PutDownAnimRate 4.0
PutDownTime 0.4
SelectAnimRate 2.0
SelectForce "SwitchToFlakCannon"
SelectSound Sound'WeaponSounds.FlakCannon.SwitchToFlakCannon'
SmallViewOffset
Member Value
X 116.0
Y 43.5
Z -40.5

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Weapon.Destroyed


Other instance functions[edit]

BestMode[edit]

function byte BestMode ()

Overrides: Weapon.BestMode


CanThrow[edit]

simulated function bool CanThrow ()

Overrides: Weapon.CanThrow


DrawWeaponInfo[edit]

simulated function DrawWeaponInfo (Canvas Canvas)

Overrides: Weapon.DrawWeaponInfo


GetAIRating[edit]

function float GetAIRating ()

Overrides: Weapon.GetAIRating


HasAmmo[edit]

simulated function bool HasAmmo ()

Overrides: Weapon.HasAmmo


NewDrawWeaponInfo[edit]

simulated function NewDrawWeaponInfo (Canvas Canvas, float YPos)

Overrides: Weapon.NewDrawWeaponInfo


PlayFiring[edit]

simulated function PlayFiring (bool plunge)


RotateBarrel[edit]

simulated function RotateBarrel ()


ShouldFireWithoutTarget[edit]

function bool ShouldFireWithoutTarget ()

Overrides: Weapon.ShouldFireWithoutTarget


SuggestAttackStyle[edit]

function float SuggestAttackStyle ()

Overrides: Weapon.SuggestAttackStyle


SuggestDefenseStyle[edit]

function float SuggestDefenseStyle ()

Overrides: Weapon.SuggestDefenseStyle


UpdateBarrel[edit]

simulated function UpdateBarrel (float dt)


States[edit]

AnimateLoad[edit]

Modifiers: simulated

AnimateLoad.Tick[edit]

simulated event Tick (float dt)

Overrides: Actor.Tick (global)