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UE2:ONSMineLayer (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Onslaught
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Constants[edit]
NUM_BARRELS[edit]
Value: 4
BARREL_ROTATION_RATE[edit]
Value: 2.0
Properties[edit]
Property group 'ONSMineLayer'[edit]
ReloadDelay[edit]
Type: float
Default value: 0.4
Internal variables[edit]
BarrelRotation[edit]
Type: float
bRotateBarrel[edit]
Type: bool
CurrentMines[edit]
Type: int
FadedColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 160 |
B | 128 |
G | 128 |
R | 128 |
FinalRotation[edit]
Type: float
MaxMines[edit]
Type: int
Default value: 8
Mines[edit]
Type: array<Projectile>
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AIRating | 0.55 | ||||||||||
AmbientGlow | 64 | ||||||||||
AttachmentClass | Class'Onslaught.ONSMineLayerAttachment' | ||||||||||
BobDamping | 2.2 | ||||||||||
BringUpTime | 0.35 | ||||||||||
CurrentRating | 0.55 | ||||||||||
CustomCrosshair | 14 | ||||||||||
CustomCrossHairTextureName | "ONSInterface-TX.MineLayerReticle" | ||||||||||
Description | "The Spider Mine Layer is used for deploying spider mines, autonomous mobile mines that are highly effective against both foot soldiers and vehicles." | ||||||||||
DisplayFOV | 45.0 | ||||||||||
EffectOffset |
|
||||||||||
FireModeClass[0] | Onslaught.ONSMineThrowFire | ||||||||||
FireModeClass[1] | Onslaught.ONSMineLayerAltFire | ||||||||||
GroupOffset | 1 | ||||||||||
HudColor |
|
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IconCoords |
|
||||||||||
IconMaterial | Material'HudContent.Generic.HUD' | ||||||||||
InventoryGroup | 3 | ||||||||||
ItemName | "Mine Layer" | ||||||||||
Mesh | Mesh'ONSWeapons-A.MineLayer_1st' | ||||||||||
PickupClass | Class'Onslaught.ONSMineLayerPickup' | ||||||||||
PlayerViewOffset |
|
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PlayerViewPivot |
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Priority | 5 | ||||||||||
PutDownAnim | 'PutDown' | ||||||||||
PutDownAnimRate | 4.0 | ||||||||||
PutDownTime | 0.4 | ||||||||||
SelectAnimRate | 2.0 | ||||||||||
SelectForce | "SwitchToFlakCannon" | ||||||||||
SelectSound | Sound'WeaponSounds.FlakCannon.SwitchToFlakCannon' | ||||||||||
SmallViewOffset |
|
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Weapon.Destroyed
Other instance functions[edit]
BestMode[edit]
function byte BestMode ()
Overrides: Weapon.BestMode
CanThrow[edit]
simulated function bool CanThrow ()
Overrides: Weapon.CanThrow
DrawWeaponInfo[edit]
simulated function DrawWeaponInfo (Canvas Canvas)
Overrides: Weapon.DrawWeaponInfo
GetAIRating[edit]
function float GetAIRating ()
Overrides: Weapon.GetAIRating
HasAmmo[edit]
simulated function bool HasAmmo ()
Overrides: Weapon.HasAmmo
NewDrawWeaponInfo[edit]
Overrides: Weapon.NewDrawWeaponInfo
PlayFiring[edit]
simulated function PlayFiring (bool plunge)
RotateBarrel[edit]
simulated function RotateBarrel ()
ShouldFireWithoutTarget[edit]
function bool ShouldFireWithoutTarget ()
Overrides: Weapon.ShouldFireWithoutTarget
SuggestAttackStyle[edit]
function float SuggestAttackStyle ()
Overrides: Weapon.SuggestAttackStyle
SuggestDefenseStyle[edit]
function float SuggestDefenseStyle ()
Overrides: Weapon.SuggestDefenseStyle
UpdateBarrel[edit]
simulated function UpdateBarrel (float dt)
States[edit]
AnimateLoad[edit]
Modifiers: simulated
AnimateLoad.Tick[edit]
simulated event Tick (float dt)
Overrides: Actor.Tick (global)