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UE2:ONSPRVRearGun (UT2004)
Contents
- Package:
- Onslaught
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Properties[edit]
BeamEffectClass[edit]
Type: class<ONSChargeBeamEffect>
Default value: Class'Onslaught.ONSChargeBeamEffect'
bHoldingFire[edit]
Type: bool
ChargedLoop[edit]
Type: Sound
Default value: Sound'ONSVehicleSounds-S.PRVChargeLoop'
ChargingSound[edit]
Type: Sound
Default value: Sound'ONSVehicleSounds-S.PRVChargeUp'
DamageScale[edit]
Type: float
MaxHoldTime[edit]
Type: float
wait this long between shots for full damage
Default value: 2.5
MinDamageScale[edit]
Type: float
Default value: 0.15
StartHoldTime[edit]
Type: float
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AIInfo[0] |
|
||||||||
bDoOffsetTrace | True | ||||||||
bInstantFire | True | ||||||||
bInstantRotation | True | ||||||||
BlueSkin | Shader'VMVehicles-TX.NEWprvGroup.newPRVshad' | ||||||||
bShowChargingBar | True | ||||||||
DamageMax | 200 | ||||||||
DamageMin | 200 | ||||||||
DamageType | Class'Onslaught.DamTypeChargingBeam' | ||||||||
DrawScale | 0.8 | ||||||||
FireForce | "PRVRearFire" | ||||||||
FireInterval | 0.75 | ||||||||
FireSoundClass | Sound'ONSVehicleSounds-S.PRV.PRVFire04' | ||||||||
FlashEmitterClass | Class'Onslaught.ONSPRVRearGunCharge' | ||||||||
GunnerAttachmentBone | 'REARgunBASE' | ||||||||
Mesh | Mesh'ONSWeapons-A.PRVrearGUN' | ||||||||
Momentum | 150000.0 | ||||||||
PitchBone | 'REARgunTURRET' | ||||||||
PitchDownLimit | 57500 | ||||||||
PitchUpLimit | 15000 | ||||||||
RedSkin | Shader'VMVehicles-TX.NEWprvGroup.newPRVRedshad' | ||||||||
TraceRange | 20000.0 | ||||||||
WeaponFireAttachmentBone | 'Dummy02' | ||||||||
YawBone | 'REARgunBASE' |
Functions[edit]
Static functions[edit]
StaticPrecache[edit]
Overrides: ONSWeapon.StaticPrecache
Instance functions[edit]
ChargeBar[edit]
Overrides: ONSWeapon.ChargeBar
InitEffects[edit]
Overrides: ONSWeapon.InitEffects
SetFireRateModifier[edit]
Overrides: ONSWeapon.SetFireRateModifier
SpawnBeamEffect[edit]
Overrides: ONSWeapon.SpawnBeamEffect
UpdatePrecacheMaterials[edit]
Overrides: Actor.UpdatePrecacheMaterials
States[edit]
InstantFireMode[edit]
InstantFireMode.ClientTrigger[edit]
Overrides: Actor.ClientTrigger (global)
InstantFireMode.OwnerEffects[edit]
Overrides: ONSWeapon.OwnerEffects (global)
InstantFireMode.Timer[edit]
Overrides: Actor.Timer (global)
InstantFireMode.CeaseFire[edit]
Overrides: ONSWeapon.CeaseFire (global)
InstantFireMode.ClientStopFire[edit]
Overrides: ONSWeapon.ClientStopFire (global)
InstantFireMode.Fire[edit]
Overrides: ONSWeapon.InstantFireMode.Fire