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UE2:ParticleEmitter (UT2003)
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| Object >> ParticleEmitter |
Contents |
- Package:
- Engine
- Direct subclasses:
- BeamEmitter, MeshEmitter, SparkEmitter, SpriteEmitter, TrailEmitter
- This class in other games:
- U2XMP, UDK, UE2Runtime, UT2004, UT3
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ParticleEmitter: Base class for sub- emitters.
make sure to keep structs in sync in UnParticleSystem.h
[edit] Properties
See ParticleEmitter properties.
[edit] Enums
[edit] Structs
[edit] Particle
- Object.Vector Location
- Object.Vector OldLocation
- Object.Vector Velocity
- Object.Vector StartSize
- Object.Vector SpinsPerSecond
- Object.Vector StartSpin
- Object.Vector RevolutionCenter
- Object.Vector RevolutionsPerSecond
- Object.Vector RevolutionsMultiplier
- Object.Vector Size
- Object.Vector StartLocation
- Object.Vector ColorMultiplier
- Object.Vector VelocityMultiplier
- Object.Vector OldMeshLocation
- Object.Color Color
- float Time
- float MaxLifetime
- float Mass
- int HitCount
- int Flags
- int Subdivision
- int BoneIndex
[edit] ParticleColorScale
- float RelativeTime
- always in range [0..1]
- Object.Color Color
[edit] ParticleRevolutionScale
- float RelativeTime
- always in range [0..1]
- Object.Vector RelativeRevolution
[edit] ParticleSound
- Sound Sound
- Object.Range Radius
- Object.Range Pitch
- int Weight
- Object.Range Volume
- Object.Range Probability
[edit] ParticleTimeScale
[edit] ParticleVelocityScale
- float RelativeTime
- always in range [0..1]
- Object.Vector RelativeVelocity
[edit] Native functions
[edit] SpawnParticle
native function SpawnParticle (int Amount)
[edit] Trigger
native function Trigger ()
