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UE2:PlayerController exec functions (U2XMP)

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U2XMP Object >> Actor >> Controller >> LicenseeController >> PlayerController (exec functions)
PlayerController exec functions in other games:
U2, UE2Runtime, UT2003, UT2004, UT3, UDK
Other member categories for this class:
instance functions, properties, states

Exec functions

SetProgressMessage

exec event SetProgressMessage (int Index, string S, Object.Color C)


SetProgressTime

exec event SetProgressTime (float T)


ActivateInventoryItem

exec function ActivateInventoryItem (Class InvItem)


ActivateItem

exec function ActivateItem ()


Admin

exec function Admin (string CommandLine)


AltFire

exec function AltFire ()


BehindView

exec function BehindView (bool B)


ClearProgressMessages

exec function ClearProgressMessages ()


Fire

exec function Fire ()


FOV

exec function FOV (float F)


GetWeapon

exec function GetWeapon (class<WeaponNewWeaponClass)


Jump

exec function Jump (optional float F)


LocalTravel

exec function LocalTravel (string URL)


Mark

exec function Mark ()


Name

exec function Name (coerce string S)


NextWeapon

exec function NextWeapon ()


Pause

exec function Pause ()


PrevItem

exec function PrevItem ()


PrevWeapon

exec function PrevWeapon ()


QuickLoad

exec function QuickLoad ()


QuickSave

exec function QuickSave ()


RestartLevel

exec function RestartLevel ()

Overrides: Controller.RestartLevel


Say

exec function Say (string Msg)


SetAirControl

exec function SetAirControl (float F)


SetMasterVolume

exec function SetMasterVolume (int Volume)


Speech

exec function Speech (int Type, int Index, int Callsign)


Suicide

exec function Suicide ()


SwitchLevel

exec function SwitchLevel (string URL)


SwitchTeam

exec function SwitchTeam ()


SwitchWeapon

exec function SwitchWeapon (byte F)


TeamSay

exec function TeamSay (string Msg)


TestShake

exec function TestShake (float Magnitude, optional float Duration)


ThrowWeapon

exec function ThrowWeapon ()


Unuse

exec function Unuse ()

Overrides: Controller.Unuse


Use

exec function Use ()

Overrides: Controller.Use