Mostly Harmless
UE2:PlayerController states (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Controller >> PlayerController (states) |
- PlayerController states in other games:
- U2XMP, UDK, UE2Runtime, UT2003, UT2004, UT3
- Other member categories for this class:
- exec functions, instance functions, internal variables
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] States
[edit] AttractMode
Extends: BaseSpectating
[edit] BaseSpectating
[edit] BaseSpectating.IsSpectating
Overrides: IsSpectating (global)
[edit] BaseSpectating.MOTDEnabled
Overrides: MOTDEnabled (global)
[edit] BaseSpectating.PlayerMove
Overrides: PlayerMove (global)
[edit] BaseSpectating.ProcessMove
Overrides: ProcessMove (global)
[edit] CantMove
[edit] CantMove.BeginState
Overrides: Object.BeginState (global)
[edit] CantMove.PlayerTick
Overrides: PlayerTick (global)
[edit] CantMove.PlayerMove
Overrides: PlayerMove (global)
[edit] Dead
Inherits from: Controller.Dead
Ignores: HearNoise, KilledBy, NextWeapon, PrevWeapon, SeeEnemy, SwitchWeapon
[edit] Dead.BeginState
Overrides: Object.BeginState (global)
[edit] Dead.EndState
Overrides: Object.EndState (global)
[edit] Dead.Timer
Overrides: Actor.Timer (global)
[edit] Dead.AltFire
Overrides: AltFire (global)
[edit] Dead.Fire
Overrides: Fire (global)
[edit] Dead.IsDead
Overrides: IsDead (global)
[edit] Dead.PlayerMove
Overrides: PlayerMove (global)
[edit] Dead.ServerMove
Overrides: ServerMove (global)
[edit] Dead.ServerReStartPlayer
Overrides: Controller.Dead.ServerReStartPlayer
[edit] GameEnded
Inherits from: Controller.GameEnded
Ignores: Falling, HearNoise, HitWall, KilledBy, NotifyBump, NotifyHeadVolumeChange, NotifyPhysicsVolumeChange, SeeEnemy, Suicide, TakeDamage
[edit] GameEnded.BeginState
Overrides: Controller.GameEnded.BeginState
[edit] GameEnded.Timer
Overrides: Actor.Timer (global)
[edit] GameEnded.AltFire
Overrides: AltFire (global)
[edit] GameEnded.Fire
Overrides: Fire (global)
[edit] GameEnded.IsSpectating
Overrides: IsSpectating (global)
[edit] GameEnded.LongClientAdjustPosition
Overrides: LongClientAdjustPosition (global)
[edit] GameEnded.PlayerMove
Overrides: PlayerMove (global)
[edit] GameEnded.ServerMove
Overrides: ServerMove (global)
[edit] GameEnded.ServerReStartGame
Overrides: ServerRestartGame (global)
[edit] GameEnded.ServerReStartPlayer
Overrides: Controller.ServerReStartPlayer (global)
[edit] GameEnded.ThrowWeapon
Overrides: ThrowWeapon (global)
[edit] PlayerClimbing
Ignores: Bump, HearNoise, SeeEnemy
[edit] PlayerClimbing.BeginState
Overrides: Object.BeginState (global)
[edit] PlayerClimbing.EndState
Overrides: Object.EndState (global)
[edit] PlayerClimbing.NotifyPhysicsVolumeChange
Overrides: Controller.NotifyPhysicsVolumeChange (global)
[edit] PlayerClimbing.PlayerMove
Overrides: PlayerMove (global)
[edit] PlayerClimbing.ProcessMove
Overrides: ProcessMove (global)
[edit] PlayerDriving
Ignores: Bump, HearNoise, SeeEnemy
[edit] PlayerDriving.BeginState
Overrides: Object.BeginState (global)
[edit] PlayerDriving.EndState
Overrides: Object.EndState (global)
[edit] PlayerDriving.AltFire
Overrides: AltFire (global)
[edit] PlayerDriving.ChangeTeam
Overrides: ChangeTeam (global)
[edit] PlayerDriving.Fire
Overrides: Fire (global)
[edit] PlayerDriving.GetAimRotation
Overrides: Controller.GetAimRotation (global)
[edit] PlayerDriving.GetViewRotation
Overrides: GetViewRotation (global)
[edit] PlayerDriving.PlayerMove
Overrides: PlayerMove (global)
[edit] PlayerDriving.ProcessDrive
Overrides: ProcessDrive (global)
[edit] PlayerDriving.ProcessMove
Overrides: ProcessMove (global)
[edit] PlayerDriving.Reset
Overrides: Reset (global)
[edit] PlayerDriving.Suicide
Overrides: Suicide (global)
[edit] PlayerDriving.TargetUse
Overrides: TargetUse (global)
[edit] PlayerDriving.UnPossess
Overrides: UnPossess (global)
[edit] PlayerDriving.UpdateRotation
Overrides: UpdateRotation (global)
[edit] PlayerFlying
Ignores: Bump, HearNoise, SeeEnemy
[edit] PlayerFlying.BeginState
Overrides: Object.BeginState (global)
[edit] PlayerFlying.EndState
Overrides: Object.EndState (global)
[edit] PlayerFlying.PlayerMove
Overrides: PlayerMove (global)
[edit] PlayerSpidering
Ignores: Bump, HearNoise, SeeEnemy
[edit] PlayerSpidering.BeginState
Overrides: Object.BeginState (global)
[edit] PlayerSpidering.EndState
Overrides: Object.EndState (global)
[edit] PlayerSpidering.NotifyHitWall
Overrides: Controller.NotifyHitWall (global)
[edit] PlayerSpidering.NotifyLanded
Overrides: NotifyLanded (global)
[edit] PlayerSpidering.NotifyPhysicsVolumeChange
Overrides: Controller.NotifyPhysicsVolumeChange (global)
[edit] PlayerSpidering.PlayerMove
Overrides: PlayerMove (global)
[edit] PlayerSpidering.ProcessMove
Overrides: ProcessMove (global)
[edit] PlayerSpidering.UpdateRotation
Overrides: UpdateRotation (global)
[edit] PlayerSwimming
Ignores: Bump, HearNoise, SeeEnemy
[edit] PlayerSwimming.BeginState
Overrides: Object.BeginState (global)
[edit] PlayerSwimming.NotifyLanded
Overrides: NotifyLanded (global)
[edit] PlayerSwimming.NotifyPhysicsVolumeChange
Overrides: Controller.NotifyPhysicsVolumeChange (global)
[edit] PlayerSwimming.Timer
Overrides: Actor.Timer (global)
[edit] PlayerSwimming.PlayerMove
Overrides: PlayerMove (global)
[edit] PlayerSwimming.ProcessMove
Overrides: ProcessMove (global)
[edit] PlayerSwimming.WantsSmoothedView
Overrides: Controller.WantsSmoothedView (global)
[edit] PlayerTurreting
Ignores: Bump, HearNoise, SeeEnemy
[edit] PlayerTurreting.BeginState
Overrides: Object.BeginState (global)
[edit] PlayerTurreting.EndState
Overrides: Object.EndState (global)
[edit] PlayerTurreting.AltFire
Overrides: AltFire (global)
[edit] PlayerTurreting.ChangeTeam
Overrides: ChangeTeam (global)
[edit] PlayerTurreting.Fire
Overrides: Fire (global)
[edit] PlayerTurreting.GetAimRotation
Overrides: Controller.GetAimRotation (global)
[edit] PlayerTurreting.GetViewRotation
Overrides: GetViewRotation (global)
[edit] PlayerTurreting.PlayerMove
Overrides: PlayerMove (global)
[edit] PlayerTurreting.ProcessDrive
Overrides: ProcessDrive (global)
[edit] PlayerTurreting.ProcessMove
Overrides: ProcessMove (global)
[edit] PlayerTurreting.Reset
Overrides: Reset (global)
[edit] PlayerTurreting.Suicide
Overrides: Suicide (global)
[edit] PlayerTurreting.TargetUse
Overrides: TargetUse (global)
[edit] PlayerTurreting.UnPossess
Overrides: UnPossess (global)
[edit] PlayerTurreting.UpdateRotation
Overrides: UpdateRotation (global)
[edit] PlayerWaiting
Extends: BaseSpectating
Modifiers: auto
Ignores: HearNoise, NextWeapon, NotifyBump, PhysicsVolumeChange, PrevWeapon, SeeEnemy, SwitchToBestWeapon, TakeDamage
[edit] PlayerWaiting.BeginState
Overrides: Object.BeginState (global)
[edit] PlayerWaiting.EndState
Overrides: Object.EndState (global)
[edit] PlayerWaiting.AltFire
Overrides: AltFire (global)
[edit] PlayerWaiting.ChangeTeam
Overrides: ChangeTeam (global)
[edit] PlayerWaiting.Fire
Overrides: Fire (global)
[edit] PlayerWaiting.Jump
Overrides: Jump (global)
[edit] PlayerWaiting.ServerRestartPlayer
Overrides: Controller.ServerReStartPlayer (global)
[edit] PlayerWaiting.Suicide
Overrides: Suicide (global)
[edit] PlayerWalking
Ignores: Bump, HearNoise, SeeEnemy
[edit] PlayerWalking.BeginState
Overrides: Object.BeginState (global)
[edit] PlayerWalking.EndState
Overrides: Object.EndState (global)
[edit] PlayerWalking.NotifyPhysicsVolumeChange
Overrides: Controller.NotifyPhysicsVolumeChange (global)
[edit] PlayerWalking.PlayerMove
Overrides: PlayerMove (global)
[edit] PlayerWalking.ProcessMove
Overrides: ProcessMove (global)
[edit] Scripting
[edit] Scripting.AltFire
Overrides: AltFire (global)
[edit] Scripting.Fire
Overrides: Fire (global)
[edit] Spectating
Extends: BaseSpectating
Ignores: ClientRestart, NotifyHeadVolumeChange, NotifyPhysicsVolumeChange, RestartLevel, Suicide, SwitchWeapon, ThrowWeapon
[edit] Spectating.BeginState
Overrides: Object.BeginState (global)
[edit] Spectating.EndState
Overrides: Object.EndState (global)
[edit] Spectating.AltFire
Overrides: AltFire (global)
[edit] Spectating.Fire
Overrides: Fire (global)
[edit] TeleportFixed
Extends: PlayerWalking
[edit] TeleportFixed.BeginState
Overrides: PlayerWalking.BeginState
[edit] TeleportFixed.DoUnTeleport
Overrides: DoUnTeleport (global)
[edit] TeleportFixed.ProcessMove
Overrides: PlayerWalking.ProcessMove
[edit] WaitingForPawn
Extends: BaseSpectating
Ignores: HearNoise, KilledBy, SeeEnemy, SwitchWeapon
[edit] WaitingForPawn.BeginState
Overrides: Object.BeginState (global)
[edit] WaitingForPawn.EndState
Overrides: Object.EndState (global)
[edit] WaitingForPawn.PlayerTick
Overrides: PlayerTick (global)
[edit] WaitingForPawn.Timer
Overrides: Actor.Timer (global)
[edit] WaitingForPawn.AltFire
Overrides: AltFire (global)
[edit] WaitingForPawn.Fire
Overrides: Fire (global)
[edit] WaitingForPawn.LongClientAdjustPosition
Overrides: LongClientAdjustPosition (global)
[edit] Wounded
Extends: CantMove
