I don't need to test my programs. I have an error-correcting modem.

UE2:ProjectileDispersionAlt (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2XMP Object >> Actor >> Projectile >> U2Projectile >> ProjectileDispersionAlt
Package: 
U2Weapons

projectileDispersionAlt.uc $Author: Aleiby $ $Date: 11/11/02 7:09p $ $Revision: 11 $

Properties[edit]

Sal[edit]

Type: ParticleSalamander


Default values[edit]

Property Value
AmbientSound Sound'U2WeaponsA.Dispersion.DP_ProjectileAlt'
Damage 76.0
DamageRadius 128.0
DrawType DT_None
ExplosionSound Sound'U2WeaponsA.Dispersion.DP_AltExplode'
LifeSpan 7.3
MaxSpeed 900.0
MomentumTransfer 60000.0
MyDamageType Class'U2.DamageTypeElectrical'
ShakeDuration 0.6
ShakeMagnitude 32.0
ShakeRadius 550.0
SoundRadius 20.0
SoundVolume 255
Speed 900.0
TransientSoundRadius 800.0

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: U2Projectile.Destroyed


Other instance functions[edit]

ExplodeEx[edit]

simulated function ExplodeEx (Actor.CheckResult Hit)

Overrides: U2Projectile.ExplodeEx


SetCharge[edit]

simulated function SetCharge (float Pct)