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UE2:Projectile (UE2Runtime)

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UE2Runtime Object >> Actor >> Projectile
Package: 
Engine
This class in other games:
RTNP, U1, UT, U2XMP, UT2003, U2, UT2004, UT3, UDK

Projectile.

A delayed-hit projectile that moves around for some time after it is created.

Properties

bSwitchToZeroCollision

Type: bool


Damage

Type: float


DamageRadius

Type: float


Default value: 220.0

ExplosionDecal

Type: class<Projector>


ExploWallOut

Type: float


ImpactSound

Type: Sound


MaxSpeed

Type: float

Limit on speed of projectile (0 means no limit)

Default value: 2000.0

MomentumTransfer

Type: float

Momentum magnitude imparted by impacting projectile.

MyDamageType

Type: class<DamageType>


Default value: Class'Engine.DamageType'

SpawnSound

Type: Sound

Sound made when projectile is spawned.

Speed

Type: float

Initial speed of projectile.

TossZ

Type: float


Default value: 100.0

ZeroCollider

Type: Actor


Default values

Property Value
bAcceptsProjectors False
bCanBeDamaged True
bCollideActors True
bCollideWorld True
bDisturbFluidSurface True
bGameRelevant True
bNetInitialRotation True
bNetTemporary True
bReplicateInstigator True
bUnlit True
bUseCylinderCollision True
CollisionHeight 0.0
CollisionRadius 0.0
DrawType DT_Mesh
LifeSpan 14.0
NetPriority 2.5
Physics PHYS_Projectile
RemoteRole ROLE_SimulatedProxy
SoundVolume 0
Texture Texture'Engine.S_Camera'

Functions

Static functions

GetTossVelocity

static function Object.Vector GetTossVelocity (Pawn P, Object.Rotator R)


Events

EncroachingOn

event bool EncroachingOn (Actor Other)

Overrides: Actor.EncroachingOn


HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall


Touch

simulated singular event Touch (Actor Other)

Overrides: Actor.Touch


Other instance functions

BlowUp

simulated function BlowUp (Object.Vector HitLocation)


ClientSideTouch

simulated function ClientSideTouch (Actor Other, Object.Vector HitLocation)


Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)


ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)


RandSpin

simulated final function RandSpin (float spinRate)