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UE2:RTPawn (UE2Runtime)
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Contents |
- Package:
- Runtime
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RTPawn
[edit] Properties
[edit] bBlobShadow
Type: bool
Modifiers: globalconfig
[edit] bPlayerShadows
Type: bool
Modifiers: globalconfig
[edit] Shadow
Type: ShadowProjector
Warning override of Pawn variable because the pawn Shadow is just a projector
[edit] Default values
| Property | Value |
|---|---|
| bActorShadows | True |
| BaseEyeHeight | 128.0 |
| bCanCrouch | True |
| bPhysicsAnimUpdate | True |
| Mesh | SkeletalMesh'RT_Box_K.BoxModel' |
| MovementAnims[0] | 'boxrun' |
| MovementAnims[1] | 'boxrun' |
| MovementAnims[2] | 'boxrun' |
| MovementAnims[3] | 'boxrun' |
| Skins[0] | Texture'RT_BoxSkins_T.All.GreySkin' |
| TurnLeftAnim | 'boxrun' |
| TurnRightAnim | 'boxrun' |
[edit] Functions
[edit] Events
[edit] Bump
event Bump (Actor other)
Overrides: Actor.Bump
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Pawn.PostBeginPlay
[edit] TakeDamage
event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: Pawn.TakeDamage
[edit] Other instance functions
[edit] AnimateCrouchWalking
simulated function AnimateCrouchWalking ()
[edit] AnimateFlying
simulated function AnimateFlying ()
[edit] AnimateRunning
simulated function AnimateRunning ()
[edit] AnimateWalking
simulated function AnimateWalking ()
[edit] PlayMoving
simulated function PlayMoving ()
Overrides: Pawn.PlayMoving
[edit] PlayWaiting
simulated function PlayWaiting ()
Overrides: Pawn.PlayWaiting
