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UE2:RTPawn (UE2Runtime)

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UE2Runtime Object >> Actor >> Pawn >> RTPawn

Contents

Package: 
Runtime

RTPawn

[edit] Properties

[edit] bBlobShadow

Type: bool

Modifiers: globalconfig


[edit] bPlayerShadows

Type: bool

Modifiers: globalconfig


[edit] Shadow

Type: ShadowProjector

Warning override of Pawn variable because the pawn Shadow is just a projector

[edit] Default values

Property Value
bActorShadows True
BaseEyeHeight 128.0
bCanCrouch True
bPhysicsAnimUpdate True
Mesh SkeletalMesh'RT_Box_K.BoxModel'
MovementAnims[0] 'boxrun'
MovementAnims[1] 'boxrun'
MovementAnims[2] 'boxrun'
MovementAnims[3] 'boxrun'
Skins[0] Texture'RT_BoxSkins_T.All.GreySkin'
TurnLeftAnim 'boxrun'
TurnRightAnim 'boxrun'

[edit] Functions

[edit] Events

[edit] Bump

event Bump (Actor other)

Overrides: Actor.Bump


[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Pawn.PostBeginPlay


[edit] TakeDamage

event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: Pawn.TakeDamage


[edit] Other instance functions

[edit] AnimateCrouchWalking

simulated function AnimateCrouchWalking ()


[edit] AnimateFlying

simulated function AnimateFlying ()


[edit] AnimateRunning

simulated function AnimateRunning ()


[edit] AnimateWalking

simulated function AnimateWalking ()


[edit] PlayMoving

simulated function PlayMoving ()

Overrides: Pawn.PlayMoving


[edit] PlayWaiting

simulated function PlayWaiting ()

Overrides: Pawn.PlayWaiting


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