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UE2:RestingFormation (UT2003)

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UT2003 Object >> Actor >> Info >> RestingFormation

Contents

Package: 
UnrealGame
This class in other games:
UT2004

null

[edit] Properties

[edit] FormationSize

Type: float


Default value: 600.0

[edit] LookDir

Type: Object.Vector

Array size: 16


[edit] Occupant

Type: Bot

Array size: 16


[edit] Offset

Type: Object.Vector

Array size: 16


Default value, index 0:

Member Value
X 100.0
Y 300.0
Z 0.0

Default value, index 1:

Member Value
X 300.0
Y 0.0
Z 0.0

Default value, index 10:

Member Value
X -300.0
Y 300.0
Z 0.0

Default value, index 11:

Member Value
X -300.0
Y -300.0
Z 0.0

Default value, index 12:

Member Value
X 300.0
Y 300.0
Z 0.0

Default value, index 13:

Member Value
X 300.0
Y -300.0
Z 0.0

Default value, index 14:

Member Value
X -200.0
Y 450.0
Z 0.0

Default value, index 15:

Member Value
X -200.0
Y -450.0
Z 0.0

Default value, index 16:

Member Value
X 100.0
Y -300.0
Z 0.0

Default value, index 17:

Member Value
X -100.0
Y 300.0
Z 0.0

Default value, index 18:

Member Value
X -100.0
Y -300.0
Z 0.0

Default value, index 19:

Member Value
X -400.0
Y 0.0
Z 0.0

Default value, index 20:

Member Value
X -100.0
Y -150.0
Z 0.0

Default value, index 21:

Member Value
X -100.0
Y 150.0
Z 0.0

Default value, index 22:

Member Value
X -400.0
Y -120.0
Z 0.0

Default value, index 23:

Member Value
X -400.0
Y 120.0
Z 0.0

[edit] Instance functions

[edit] GetLocationFor

function Object.Vector GetLocationFor (int Pos, Bot B)


[edit] GetViewPointFor

function Object.Vector GetViewPointFor (Bot B, int Pos)


[edit] LeaveFormation

function LeaveFormation (Bot B)


[edit] RecommendPositionFor

function int RecommendPositionFor (Bot B)


[edit] SetFormation

function bool SetFormation (Bot B, int Pos, bool bFullCheck)


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