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UE2:SVehicle (UT2004)

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UT2004 Object >> Actor >> Pawn >> Vehicle >> SVehicle

Contents

Package: 
Engine
Direct subclass:
ONSVehicle
This class in other games:
U2, UDK, UE2Runtime, UT3

SVehicle karma physics subclass of vehicle, including networking support

[edit] Properties

[edit] Property group 'SVehicle'

[edit] DestroyEffectClass

Type: class<Actor>


[edit] FlipTime

Type: float


Default value: 2.0

[edit] FlipTorque

Type: float


Default value: 300.0

[edit] VehicleMass

Type: float


Default value: 1.0

[edit] Wheels

Type: array<SVehicleWheel>

Modifiers: editinline, export

Wheel data

[edit] Internal variables

[edit] bVehicleOnGround

Type: bool

Modifiers: const


[edit] FlipAxis

Type: Object.Vector


[edit] FlipScale

Type: float


[edit] FlipTimeLeft

Type: float


[edit] Default values

Property Value
bBlockKarma True
bCollideWorld False
bDramaticLighting True
bEdShouldSnap True
bNetInitialRotation True
bSpecialCalcView True
Physics PHYS_Karma

[edit] Functions

[edit] Native functions

[edit] UpdateVehicle

native event UpdateVehicle (float DeltaTime)


[edit] GraphData

native final function GraphData (string DataName, float DataValue)


[edit] Events

[edit] Destroyed

simulated event Destroyed ()

Overrides: Vehicle.Destroyed


[edit] KApplyForce

simulated event KApplyForce (out Object.Vector Force, out Object.Vector Torque)

Overrides: Actor.KApplyForce


[edit] PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Pawn.PostNetBeginPlay


[edit] SVehicleUpdateParams

simulated event SVehicleUpdateParams ()


[edit] Tick

simulated event Tick (float deltaTime)

Overrides: Actor.Tick


[edit] VehicleStateReceived

event VehicleStateReceived ()


[edit] Other instance functions

[edit] Flip

function Flip (Object.Vector HitNormal, float ForceScale)

Overrides: Vehicle.Flip


[edit] JumpOffPawn

function JumpOffPawn ()

Overrides: Pawn.JumpOffPawn