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UE2:SVehicle (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclass:
- ONSVehicle
- This class in other games:
- U2, UDK, UE2Runtime, UT3
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
SVehicle karma physics subclass of vehicle, including networking support
[edit] Properties
[edit] Property group 'SVehicle'
[edit] DestroyEffectClass
[edit] FlipTime
Type: float
Default value: 2.0
[edit] FlipTorque
Type: float
Default value: 300.0
[edit] VehicleMass
Type: float
Default value: 1.0
[edit] Wheels
Type: array<SVehicleWheel>
Modifiers: editinline, export
Wheel data
[edit] Internal variables
[edit] bVehicleOnGround
Type: bool
Modifiers: const
[edit] FlipAxis
Type: Object.Vector
[edit] FlipScale
Type: float
[edit] FlipTimeLeft
Type: float
[edit] Default values
| Property | Value |
|---|---|
| bBlockKarma | True |
| bCollideWorld | False |
| bDramaticLighting | True |
| bEdShouldSnap | True |
| bNetInitialRotation | True |
| bSpecialCalcView | True |
| Physics | PHYS_Karma |
[edit] Functions
[edit] Native functions
[edit] UpdateVehicle
native event UpdateVehicle (float DeltaTime)
[edit] GraphData
[edit] Events
[edit] Destroyed
simulated event Destroyed ()
Overrides: Vehicle.Destroyed
[edit] KApplyForce
simulated event KApplyForce (out Object.Vector Force, out Object.Vector Torque)
Overrides: Actor.KApplyForce
[edit] PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: Pawn.PostNetBeginPlay
[edit] SVehicleUpdateParams
simulated event SVehicleUpdateParams ()
[edit] Tick
simulated event Tick (float deltaTime)
Overrides: Actor.Tick
[edit] VehicleStateReceived
event VehicleStateReceived ()
[edit] Other instance functions
[edit] Flip
function Flip (Object.Vector HitNormal, float ForceScale)
Overrides: Vehicle.Flip
[edit] JumpOffPawn
function JumpOffPawn ()
Overrides: Pawn.JumpOffPawn
