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UE2:SVehicle (UE2Runtime)
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[edit] Properties
[edit] Property group 'SVehicle'
[edit] bDrawDriverInTP
Type: bool
Whether to draw the driver when in 3rd person mode.
[edit] bDrawMeshInFP
Type: bool
Whether to draw the vehicle mesh when in 1st person mode.
[edit] bZeroPCRotOnEntry
Type: bool
If true, set camera rotation to zero on entering vehicle. If false, set it to the vehicle rotation.
Default value: True
[edit] DestroyEffectClass
[edit] DriveAnim
Type: name
[edit] DrivePos
Type: Object.Vector
Position (rel to vehicle) to put player while driving.
[edit] DriveRot
Type: Object.Rotator
Rotation (rel to vehicle) to put driver while driving.
[edit] EntryPositions
Type: array<Object.Vector>
Positions (rel to vehicle) to create triggers for entry.
[edit] ExitPositions
Type: array<Object.Vector>
Positions (rel to vehicle) to try putting the player when exiting.
[edit] FPCamPos
Type: Object.Vector
Position of camera when driving first person.
[edit] MaxViewPitch
Type: int
Default value: 16000
[edit] MaxViewYaw
Type: int
Maximum amount you can look left and right
Default value: 16000
[edit] Rise
Type: float
between -1 and 1
[edit] Steering
Type: float
between -1 and 1
[edit] Throttle
Type: float
between -1 and 1
[edit] TPCamDistance
Type: float
Default value: 600.0
[edit] TPCamLookat
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | -100.0 |
| Z | 100.0 |
[edit] VehicleMass
Type: float
Default value: 1.0
[edit] Wheels
Type: array<SVehicleWheel>
Modifiers: editinline, export
[edit] Internal variables
[edit] bGetOut
Type: bool
[edit] Driver
Type: Pawn
[edit] EntryTriggers
Type: array<SVehicleTrigger>
[edit] ParentFactory
Type: SVehicleFactory
[edit] VehicleShadow
Type: ShadowProjector
[edit] Default values
| Property | Value |
|---|---|
| bAlwaysRelevant | True |
| bBlockKarma | True |
| bCanBeBaseForPawns | True |
| bCollideWorld | False |
| bEdShouldSnap | True |
| bNetInitialRotation | True |
| bSpecialCalcView | True |
| CollisionHeight | 1.0 |
| CollisionRadius | 1.0 |
| Physics | PHYS_Karma |
[edit] Functions
[edit] Native functions
[edit] UpdateVehicle
[edit] GraphData
[edit] Events
[edit] Destroyed
Overrides: Pawn.Destroyed
[edit] EncroachedBy
Overrides: Pawn.EncroachedBy
[edit] EncroachingOn
Overrides: Pawn.EncroachingOn
[edit] PostBeginPlay
Overrides: Pawn.PostBeginPlay
[edit] PostNetBeginPlay
Overrides: Pawn.PostNetBeginPlay
[edit] SVehicleUpdateParams
[edit] TakeDamage
Overrides: Pawn.TakeDamage
[edit] Tick
Overrides: Actor.Tick
[edit] VehicleStateReceived
[edit] Other instance functions
[edit] ClientKDriverEnter
[edit] ClientKDriverLeave
[edit] FaceRotation
Overrides: Pawn.FaceRotation
[edit] KDriverEnter
[edit] KDriverLeave
[edit] SpecialCalcView
Overrides: Pawn.SpecialCalcView
