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UE2:SVehicle (U2)

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U2 Object >> Actor >> Pawn >> Vehicle >> SVehicle
Package: 
Engine
Direct subclass:
SCar
This class in other games:
UT2004, UE2Runtime, UT3, UDK

null

Properties[edit]

Property group 'SVehicle'[edit]

VehicleMass[edit]

Type: float


Wheels[edit]

Type: array<SVehicleWheel>

Modifiers: editinline, export

Wheel data

Internal variables[edit]

BaseMesh[edit]

Type: StaticMesh


DriverViewMesh[edit]

Type: StaticMesh


Functions[edit]

Native functions[edit]

UpdateVehicle[edit]

native event UpdateVehicle (float DeltaTime)


GraphData[edit]

native final function GraphData (string DataName, float DataValue)


Events[edit]

PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Vehicle.PostNetBeginPlay


SVehicleUpdateParams[edit]

simulated event SVehicleUpdateParams ()


VehicleStateReceived[edit]

event VehicleStateReceived ()

Overrides: Vehicle.VehicleStateReceived


Other instance functions[edit]

SpecialCalcView[edit]

simulated function bool SpecialCalcView (out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)

Overrides: Vehicle.SpecialCalcView