Always snap to grid
UE2:SVehicle (U2)
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[edit] Properties
[edit] Property group 'SVehicle'
[edit] VehicleMass
Type: float
[edit] Wheels
Type: array<SVehicleWheel>
Modifiers: editinline, export
Wheel data
[edit] Internal variables
[edit] BaseMesh
Type: StaticMesh
[edit] DriverViewMesh
Type: StaticMesh
[edit] Functions
[edit] Native functions
[edit] UpdateVehicle
native event UpdateVehicle (float DeltaTime)
[edit] GraphData
[edit] Events
[edit] PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: Vehicle.PostNetBeginPlay
[edit] SVehicleUpdateParams
simulated event SVehicleUpdateParams ()
[edit] VehicleStateReceived
event VehicleStateReceived ()
Overrides: Vehicle.VehicleStateReceived
[edit] Other instance functions
[edit] SpecialCalcView
simulated function bool SpecialCalcView (out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)
Overrides: Vehicle.SpecialCalcView
