Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:Security (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Known direct subclass:
- UnrealSecurity
- This class in other games:
- U2, UE2Runtime, UT2004
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Class: Engine.Security Parent: Engine.Info
The security package is spawned and owned by each PlayerController as they enter the game. It allows for the server to check various aspects of the client.
[edit] Properties
[edit] LastParams
Type: string
Array size: 2
[edit] LastType
Type: int
[edit] Functions
[edit] Native functions
[edit] NativePerform
[edit] Events
[edit] ServerCallback
[edit] Other instance functions
[edit] BadClient
[edit] ClientMessage
simulated function ClientMessage (string s)
[edit] ClientPerform
[edit] Perform
[edit] States
[edit] Probation
[edit] Probation.Timer
event Timer ()
Overrides: Actor.Timer (global)
