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UE2:ShadowProjector (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- This class in other games:
- U2, UE2Runtime, UT2003, UT2004
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ShadowProjector
[edit] Properties
[edit] Property group 'ShadowProjector'
[edit] bAlwaysAllocate
Type: bool
[edit] bBlobShadow
Type: bool
[edit] bBlurShadow
Type: bool
Default value: True
[edit] bDynamicLights
Type: bool
light sourced via dynamic lights.
[edit] bForceBlobShadow
Type: bool
[edit] bForceFullPolyShadow
Type: bool
[edit] BoundScale
Type: float
Default value: 35.0
[edit] bShadowActive
Type: bool
Default value: True
[edit] bStaticLights
Type: bool
light sourced via static lights.
[edit] InterpolateRate
Type: float
Default value: 2.5
[edit] LightDirection
Type: Object.Vector
[edit] LightDistance
Type: float
[edit] ShadowActor
Type: Actor
[edit] ShadowResolution
Type: int
Default value: 256
[edit] Internal variables
[edit] LastLightDistance
Type: float
[edit] LastRenderTime
Type: float
[edit] ShadowTexture
Type: ShadowBitmapMaterial
[edit] Default values
| Property | Value |
|---|---|
| bClipBSP | True |
| bDynamicAttach | True |
| bGradient | True |
| bOwnerNoSee | True |
| bProjectActor | False |
| bProjectOnAlpha | True |
| bProjectOnParallelBSP | True |
| bStatic | False |
| MaxTraceDistance | 220 |
| RemoteRole | ROLE_None |
| VisibilityRadius | 1000.0 |
[edit] Functions
[edit] Events
[edit] Destroyed
event Destroyed ()
Overrides: Actor.Destroyed
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Projector.PostBeginPlay
[edit] PreRender
event PreRender ()
Overrides: Projector.PreRender
[edit] Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick
[edit] Other instance functions
[edit] CalcPos
[edit] InitShadow
function InitShadow ()
[edit] SetLightDistance
[edit] UpdateShadow
function UpdateShadow (optional float DeltaTime)
