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UE2:ShadowProjector (U2XMP)

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U2XMP Object >> Actor >> Projector >> ShadowProjector

Contents

Package: 
Engine
This class in other games:
U2, UE2Runtime, UT2003, UT2004

ShadowProjector

[edit] Properties

[edit] Property group 'ShadowProjector'

[edit] bAlwaysAllocate

Type: bool


[edit] bBlobShadow

Type: bool


[edit] bBlurShadow

Type: bool


Default value: True

[edit] bDynamicLights

Type: bool

light sourced via dynamic lights.

[edit] bForceBlobShadow

Type: bool


[edit] bForceFullPolyShadow

Type: bool


[edit] BoundScale

Type: float


Default value: 35.0

[edit] bShadowActive

Type: bool


Default value: True

[edit] bStaticLights

Type: bool

light sourced via static lights.

[edit] InterpolateRate

Type: float


Default value: 2.5

[edit] LightDirection

Type: Object.Vector


[edit] LightDistance

Type: float


[edit] ShadowActor

Type: Actor


[edit] ShadowResolution

Type: int


Default value: 256

[edit] Internal variables

[edit] LastLightDistance

Type: float


[edit] LastRenderTime

Type: float


[edit] ShadowTexture

Type: ShadowBitmapMaterial


[edit] Default values

Property Value
bClipBSP True
bDynamicAttach True
bGradient True
bOwnerNoSee True
bProjectActor False
bProjectOnAlpha True
bProjectOnParallelBSP True
bStatic False
MaxTraceDistance 220
RemoteRole ROLE_None
VisibilityRadius 1000.0

[edit] Functions

[edit] Events

[edit] Destroyed

event Destroyed ()

Overrides: Actor.Destroyed


[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Projector.PostBeginPlay


[edit] PreRender

event PreRender ()

Overrides: Projector.PreRender


[edit] Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick


[edit] Other instance functions

[edit] CalcPos

function bool CalcPos (float DeltaTime)


[edit] InitShadow

function InitShadow ()


[edit] SetLightDistance

function SetLightDistance (float Dist, optional bool bSunlight)


[edit] UpdateShadow

function UpdateShadow (optional float DeltaTime)