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UE2:SpecialEventTrigger (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Gameplay
- Direct subclass:
- SpecialEvent
- This class in other games:
- U2
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SpecialEventTrigger: Receives trigger messages and does some "special event" some combination of a message, sound playing, damage, and/or death to the instigator if the event of this actor is set, will try to send player on the interpolation path with tag matching this event.
[edit] Properties
[edit] Property group 'SpecialEventTrigger'
[edit] bBroadcast
Type: bool
To broadcast the message to all players.
[edit] bKillInstigator
Type: bool
if true, kill the instigator
[edit] bPlayerJumpToInterpolation
Type: bool
if true, player is teleported to start of interpolation path
Default value: True
[edit] bPlayersPlaySoundEffect
Type: bool
if true, have sound effect played at players' location
[edit] bThirdPersonViewTarget
Type: bool
if true, playercontroller third person views the interpolated actor
[edit] bViewTargetInterpolatedActor
Type: bool
if true, playercontroller viewtargets the interpolated actor
[edit] Damage
Type: int
how much to damage triggering actor
[edit] DamageType
Type: class<DamageType>
[edit] InterpolatedActorTag
Type: name
tag of actor to send on interpolation path (if none, then instigator is used)
[edit] Message
Type: string
Modifiers: localized
message to display
[edit] PlayerScriptTag
Type: name
[edit] Sound
Type: Sound
if not none, this sound effect will be played
[edit] Default values
| Property | Value |
|---|---|
| bObsolete | True |
| Texture | Texture'Gameplay.S_SpecialEvent' |
[edit] Events
[edit] Trigger
Overrides: Actor.Trigger
