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UE2:SpecialEventTrigger (UE2Runtime)

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UE2Runtime Object >> Actor >> Triggers >> SpecialEventTrigger

Contents

Package: 
Gameplay
Direct subclass:
SpecialEvent
This class in other games:
U2

SpecialEventTrigger: Receives trigger messages and does some "special event" some combination of a message, sound playing, damage, and/or death to the instigator if the event of this actor is set, will try to send player on the interpolation path with tag matching this event.

[edit] Properties

[edit] Property group 'SpecialEventTrigger'

[edit] bBroadcast

Type: bool

To broadcast the message to all players.

[edit] bKillInstigator

Type: bool

if true, kill the instigator

[edit] bPlayerJumpToInterpolation

Type: bool

if true, player is teleported to start of interpolation path

Default value: True

[edit] bPlayersPlaySoundEffect

Type: bool

if true, have sound effect played at players' location

[edit] bThirdPersonViewTarget

Type: bool

if true, playercontroller third person views the interpolated actor

[edit] bViewTargetInterpolatedActor

Type: bool

if true, playercontroller viewtargets the interpolated actor

[edit] Damage

Type: int

how much to damage triggering actor

[edit] DamageType

Type: class<DamageType>


[edit] InterpolatedActorTag

Type: name

tag of actor to send on interpolation path (if none, then instigator is used)

[edit] Message

Type: string

Modifiers: localized

message to display

[edit] PlayerScriptTag

Type: name


[edit] Sound

Type: Sound

if not none, this sound effect will be played

[edit] Default values

Property Value
bObsolete True
Texture Texture'Gameplay.S_SpecialEvent'

[edit] Events

[edit] Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


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