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UE2:SpecialEventTrigger (UE2Runtime)

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UE2Runtime Object >> Actor >> Triggers >> SpecialEventTrigger
Package: 
Gameplay
Direct subclass:
SpecialEvent
This class in other games:
U2

SpecialEventTrigger: Receives trigger messages and does some "special event" some combination of a message, sound playing, damage, and/or death to the instigator if the event of this actor is set, will try to send player on the interpolation path with tag matching this event.

Properties[edit]

Property group 'SpecialEventTrigger'[edit]

bBroadcast[edit]

Type: bool

To broadcast the message to all players.

bKillInstigator[edit]

Type: bool

if true, kill the instigator

bPlayerJumpToInterpolation[edit]

Type: bool

if true, player is teleported to start of interpolation path

Default value: True

bPlayersPlaySoundEffect[edit]

Type: bool

if true, have sound effect played at players' location

bThirdPersonViewTarget[edit]

Type: bool

if true, playercontroller third person views the interpolated actor

bViewTargetInterpolatedActor[edit]

Type: bool

if true, playercontroller viewtargets the interpolated actor

Damage[edit]

Type: int

how much to damage triggering actor

DamageType[edit]

Type: class<DamageType>


InterpolatedActorTag[edit]

Type: name

tag of actor to send on interpolation path (if none, then instigator is used)

Message[edit]

Type: string

Modifiers: localized

message to display

PlayerScriptTag[edit]

Type: name


Sound[edit]

Type: Sound

if not none, this sound effect will be played

Default values[edit]

Property Value
bObsolete True
Texture Texture'Gameplay.S_SpecialEvent'

Events[edit]

Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger