Always snap to grid
UE2:StaticMeshActor (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclass:
- ResizableStaticMesh
- This class in other games:
- U2, UDK, UE2Runtime, UT2003, UT2004, UT3
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
StaticMeshActor. An actor that is drawn using a static mesh(a mesh that never changes, and can be cached in video memory, resulting in a speed boost).
[edit] Default values
| Property | Value |
|---|---|
| bAcceptsProjectors | True |
| bBlockActors | True |
| bBlockPlayers | True |
| bCollideActors | True |
| bEdCanOverlap | True |
| bEdShouldSnap | True |
| bIgnoreSingularityDamage | False |
| bIgnoreSingularityForces | False |
| bMustFace | False |
| bShadowCast | True |
| bStatic | True |
| bStaticLighting | True |
| bWorldGeometry | True |
| CollisionHeight | 1.0 |
| CollisionRadius | 1.0 |
| DrawType | DT_StaticMesh |
