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UE3:StaticMeshActor (UDK)

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UDK Object >> Actor >> StaticMeshActorBase >> StaticMeshActor
Package: 
Engine
Direct subclasses:
UTTeamStaticMesh, InteractiveFoliageActor
This class in other games:
UE2Runtime, U2, UT2003, UT2004, U2XMP, UT3

StaticMeshActor. An actor that is drawn using a static mesh(a mesh that never changes, and can be cached in video memory, resulting in a speed boost). Note that PostBeginPlay() and SetInitialState() are never called for StaticMeshActors

Properties[edit]

Property group 'StaticMeshActor'[edit]

StaticMeshComponent[edit]

Type: StaticMeshComponent

Modifiers: const, editconst


Default value: StaticMeshComponent'StaticMeshComponent0'

Default values[edit]

Property Value
CollisionComponent StaticMeshComponent'StaticMeshComponent0'
Components[0] StaticMeshComponent'StaticMeshComponent0'

Subobjects[edit]

StaticMeshComponent0[edit]

Class: Engine.StaticMeshComponent

Property Value
bAllowApproximateOcclusion True
bForceDirectLightMap True
bUsePrecomputedShadows True
ReplacementPrimitive None

Events[edit]

PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay