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UE3:StaticMeshActor (UDK)

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UDK Object >> Actor >> StaticMeshActorBase >> StaticMeshActor

Contents

Package: 
Engine
Direct subclass:
UTTeamStaticMesh
This class in other games:
U2, U2XMP, UE2Runtime, UT2003, UT2004, UT3

StaticMeshActor. An actor that is drawn using a static mesh(a mesh that never changes, and can be cached in video memory, resulting in a speed boost). Note that PostBeginPlay() and SetInitialState() are never called for StaticMeshActors

[edit] Properties

[edit] Property group 'StaticMeshActor'

[edit] StaticMeshComponent

Type: StaticMeshComponent

Modifiers: const, editconst


Default value: StaticMeshComponent'StaticMeshComponent0'

[edit] Default values

Property Value
CollisionComponent StaticMeshComponent'StaticMeshComponent0'
Components[0] StaticMeshComponent'StaticMeshComponent0'

[edit] Subobjects

[edit] StaticMeshComponent0

Class: Engine.StaticMeshComponent

Property Value
bAllowApproximateOcclusion True
bForceDirectLightMap True
bUsePrecomputedShadows True
ReplacementPrimitive None

[edit] Events

[edit] PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay