Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:StaticMeshActor (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> StaticMeshActorBase >> StaticMeshActor |
Contents |
- Package:
- Engine
- Direct subclass:
- UTTeamStaticMesh
- This class in other games:
- U2, U2XMP, UE2Runtime, UT2003, UT2004, UT3
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
StaticMeshActor. An actor that is drawn using a static mesh(a mesh that never changes, and can be cached in video memory, resulting in a speed boost). Note that PostBeginPlay() and SetInitialState() are never called for StaticMeshActors
[edit] Properties
[edit] Property group 'StaticMeshActor'
[edit] StaticMeshComponent
Type: StaticMeshComponent
Modifiers: const, editconst
Default value: StaticMeshComponent'StaticMeshComponent0'
[edit] Default values
| Property | Value |
|---|---|
| CollisionComponent | StaticMeshComponent'StaticMeshComponent0' |
| Components[0] | StaticMeshComponent'StaticMeshComponent0' |
[edit] Subobjects
[edit] StaticMeshComponent0
Class: Engine.StaticMeshComponent
| Property | Value |
|---|---|
| bAllowApproximateOcclusion | True |
| bForceDirectLightMap | True |
| bUsePrecomputedShadows | True |
| ReplacementPrimitive | None |
[edit] Events
[edit] PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
