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UE3:StaticMeshActor (UT3)

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UT3 Object >> Actor >> StaticMeshActorBase >> StaticMeshActor

Contents

Package: 
Engine
Direct subclass:
UTTeamStaticMesh
This class in other games:
U2, U2XMP, UDK, UE2Runtime, UT2003, UT2004

StaticMeshActor. An actor that is drawn using a static mesh(a mesh that never changes, and can be cached in video memory, resulting in a speed boost). Note that PostBeginPlay() and SetInitialState() are never called for StaticMeshActors Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'StaticMeshActor'

[edit] StaticMeshComponent

Type: StaticMeshComponent

Modifiers: const, editconst


Default value: StaticMeshComponent'StaticMeshComponent0'

[edit] Default values

Property Value
BlockRigidBody True
CollisionComponent StaticMeshComponent'StaticMeshComponent0'
CollisionType COLLIDE_BlockAll
Components[0] StaticMeshComponent'StaticMeshComponent0'

[edit] Subobjects

[edit] StaticMeshComponent0

Class: Engine.StaticMeshComponent

Property Value
bAllowApproximateOcclusion True
bCastDynamicShadow False
bForceDirectLightMap True

[edit] Events

[edit] PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay