Mostly Harmless
UE2:TeamVoicePack (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealGame
- Direct subclass:
- XVoicePack
- This class in other games:
- UT2004
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TeamVoicePack.
[edit] Properties
[edit] Property group 'TeamVoicePack'
[edit] AckAbbrev
Type: string
Array size: 16
Modifiers: localized
[edit] AckAnim
Type: name
Array size: 16
[edit] AckSound
Type: Sound
Array size: 16
acknowledgement sounds
[edit] AckString
Type: string
Array size: 16
Modifiers: localized
[edit] DisplayMessage
Type: byte
Array size: 8
[edit] DisplayOtherMessage
Type: byte
Array size: 48
[edit] FFireAbbrev
Type: string
Array size: 16
Modifiers: localized
[edit] FFireAnim
Type: name
Array size: 16
[edit] FFireSound
Type: Sound
Array size: 16
[edit] FFireString
Type: string
Array size: 16
Modifiers: localized
[edit] HumanOnlyTaunt
Type: byte
Array size: 48
Whether this taunt should not be used by bots
[edit] MatureTaunt
Type: byte
Array size: 48
[edit] NameSound
Type: Sound
Array size: 4
leader names
[edit] numAcks
Type: int
[edit] numFFires
Type: int
[edit] numTaunts
Type: int
[edit] OrderAbbrev
Type: string
Array size: 16
Modifiers: localized
[edit] OrderAnim
Type: name
Array size: 16
[edit] OrderSound
Type: Sound
Array size: 16
[edit] OrderString
Type: string
Array size: 16
Modifiers: localized
[edit] OtherAbbrev
Type: string
Array size: 48
Modifiers: localized
[edit] OtherAnim
Type: name
Array size: 48
[edit] OtherDelayed
Type: byte
Array size: 48
[edit] OtherMesgGroup
Type: name
Array size: 48
Used to only show relevant comments in menu
[edit] OtherSound
Type: Sound
Array size: 48
[edit] OtherString
Type: string
Array size: 48
Modifiers: localized
[edit] TauntAbbrev
Type: string
Array size: 48
Modifiers: localized
[edit] TauntAnim
Type: name
Array size: 48
[edit] TauntSound
Type: Sound
Array size: 48
[edit] TauntString
Type: string
Array size: 48
Modifiers: localized
[edit] Internal variables
[edit] bDisplayNextMessage
Type: bool
[edit] bDisplayPortrait
Type: bool
[edit] bShowMessageText
Type: bool
Modifiers: config
Default value: True
[edit] CommaText
Type: string
Default value: ", "
[edit] DeathPhrases
Type: Sound
Array size: 8
only spoken as alternative to death scream, not available from menus
[edit] DelayedSender
Type: PlayerReplicationInfo
[edit] DisplayString
Type: byte
[edit] HiddenPhrases
[edit] HiddenString
[edit] HumanOnlyDeathPhrase
Type: byte
Array size: 8
[edit] LeaderSign
Type: string
Array size: 4
Default value, index 0: "Red Leader"
Default value, index 1: "Blue Leader"
Default value, index 2: "Green Leader"
Default value, index 3: "Gold Leader"
[edit] MessageAnim
Type: name
[edit] MessageString
Type: string
[edit] NumDeathPhrases
Type: int
[edit] Phrase
Type: Sound
Array size: 8
[edit] PhraseNum
Type: int
[edit] PhraseString
Type: string
Array size: 8
[edit] Pitch
Type: float
Default value: 1.0
[edit] PortraitPRI
Type: PlayerReplicationInfo
[edit] Functions
[edit] Static functions
[edit] ClientParseChatPercVar
[edit] ClientParseMessageString
[edit] GetAckString
[edit] GetFFireString
[edit] GetOrderString
[edit] GetOtherString
[edit] GetTauntString
[edit] OrderToIndex
[edit] PickRandomTauntFor
Overrides: VoicePack.PickRandomTauntFor
[edit] PlayDeathPhrase
[edit] PlayerSpeech
Overrides: VoicePack.PlayerSpeech
[edit] Events
[edit] Timer
Overrides: Actor.Timer
[edit] Other instance functions
[edit] BotInitialize
[edit] ClientInitialize
Overrides: VoicePack.ClientInitialize
