Mostly Harmless

UE2:TeamVoicePack (UT2003)

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UT2003 Object >> Actor >> Info >> VoicePack >> TeamVoicePack

Contents

Package: 
UnrealGame
Direct subclass:
XVoicePack
This class in other games:
UT2004

TeamVoicePack.

[edit] Properties

[edit] Property group 'TeamVoicePack'

[edit] AckAbbrev

Type: string

Array size: 16

Modifiers: localized


[edit] AckAnim

Type: name

Array size: 16


[edit] AckSound

Type: Sound

Array size: 16

acknowledgement sounds

[edit] AckString

Type: string

Array size: 16

Modifiers: localized


[edit] DisplayMessage

Type: byte

Array size: 8


[edit] DisplayOtherMessage

Type: byte

Array size: 48


[edit] FFireAbbrev

Type: string

Array size: 16

Modifiers: localized


[edit] FFireAnim

Type: name

Array size: 16


[edit] FFireSound

Type: Sound

Array size: 16


[edit] FFireString

Type: string

Array size: 16

Modifiers: localized


[edit] HumanOnlyTaunt

Type: byte

Array size: 48

Whether this taunt should not be used by bots

[edit] MatureTaunt

Type: byte

Array size: 48


[edit] NameSound

Type: Sound

Array size: 4

leader names

[edit] numAcks

Type: int


[edit] numFFires

Type: int


[edit] numTaunts

Type: int


[edit] OrderAbbrev

Type: string

Array size: 16

Modifiers: localized


[edit] OrderAnim

Type: name

Array size: 16


[edit] OrderSound

Type: Sound

Array size: 16


[edit] OrderString

Type: string

Array size: 16

Modifiers: localized


[edit] OtherAbbrev

Type: string

Array size: 48

Modifiers: localized


[edit] OtherAnim

Type: name

Array size: 48


[edit] OtherDelayed

Type: byte

Array size: 48


[edit] OtherMesgGroup

Type: name

Array size: 48

Used to only show relevant comments in menu

[edit] OtherSound

Type: Sound

Array size: 48


[edit] OtherString

Type: string

Array size: 48

Modifiers: localized


[edit] TauntAbbrev

Type: string

Array size: 48

Modifiers: localized


[edit] TauntAnim

Type: name

Array size: 48


[edit] TauntSound

Type: Sound

Array size: 48


[edit] TauntString

Type: string

Array size: 48

Modifiers: localized


[edit] Internal variables

[edit] bDisplayNextMessage

Type: bool


[edit] bDisplayPortrait

Type: bool


[edit] bShowMessageText

Type: bool

Modifiers: config


Default value: True

[edit] CommaText

Type: string


Default value: ", "

[edit] DeathPhrases

Type: Sound

Array size: 8

only spoken as alternative to death scream, not available from menus

[edit] DelayedSender

Type: PlayerReplicationInfo


[edit] DisplayString

Type: byte


[edit] HiddenPhrases

Type: array<Sound>


[edit] HiddenString

Type: array<string>


[edit] HumanOnlyDeathPhrase

Type: byte

Array size: 8


[edit] LeaderSign

Type: string

Array size: 4


Default value, index 0: "Red Leader"

Default value, index 1: "Blue Leader"

Default value, index 2: "Green Leader"

Default value, index 3: "Gold Leader"

[edit] MessageAnim

Type: name


[edit] MessageString

Type: string


[edit] NumDeathPhrases

Type: int


[edit] Phrase

Type: Sound

Array size: 8


[edit] PhraseNum

Type: int


[edit] PhraseString

Type: string

Array size: 8


[edit] Pitch

Type: float


Default value: 1.0

[edit] PortraitPRI

Type: PlayerReplicationInfo


[edit] Functions

[edit] Static functions

[edit] ClientParseChatPercVar

static function string ClientParseChatPercVar (PlayerReplicationInfo PRI, string Cmd)


[edit] ClientParseMessageString

static function string ClientParseMessageString (PlayerReplicationInfo PRI, string Message)


[edit] GetAckString

static function string GetAckString (int i)


[edit] GetFFireString

static function string GetFFireString (int i)


[edit] GetOrderString

static function string GetOrderString (int i, class<GameInfoGameClass)


[edit] GetOtherString

static function string GetOtherString (int i)


[edit] GetTauntString

static function string GetTauntString (int i)


[edit] OrderToIndex

static function int OrderToIndex (int Order, class<GameInfoGameClass)


[edit] PickRandomTauntFor

static function int PickRandomTauntFor (Controller C, bool bNoMature, bool bNoHumanOnly)

Overrides: VoicePack.PickRandomTauntFor


[edit] PlayDeathPhrase

static function bool PlayDeathPhrase (Pawn P)


[edit] PlayerSpeech

static function PlayerSpeech (name Type, int Index, string Callsign, Actor PackOwner)

Overrides: VoicePack.PlayerSpeech


[edit] Events

[edit] Timer

event Timer ()

Overrides: Actor.Timer


[edit] Other instance functions

[edit] BotInitialize

function BotInitialize (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex)


[edit] ClientInitialize

function ClientInitialize (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex)

Overrides: VoicePack.ClientInitialize


[edit] GetCallSign

function string GetCallSign (PlayerReplicationInfo P)


[edit] SetAckMessage

function SetAckMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound)


[edit] SetClientAckMessage

function SetClientAckMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound)


[edit] SetClientFFireMessage

function SetClientFFireMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound)


[edit] SetClientHiddenMessage

function SetClientHiddenMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound)


[edit] SetClientOrderMessage

function SetClientOrderMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound)


[edit] SetClientOtherMessage

function SetClientOtherMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound)


[edit] SetClientTauntMessage

function SetClientTauntMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound)


[edit] SetFFireMessage

function SetFFireMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound)


[edit] SetOrderMessage

function SetOrderMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound)


[edit] SetOtherMessage

function SetOtherMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound)


[edit] SetTauntMessage

function SetTauntMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound)