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UE2:TimerMessage (UT2004)

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UT2004 Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> TimerMessage
Package: 
UnrealGame
Direct subclass:
InvasionTimerMessage
This class in other games:
UT2003

null

Properties[edit]

Property group 'TimerMessage'[edit]

CountDownSounds[edit]

Type: Sound

Array size: 10

OBSOLETE

CountDownTrailer[edit]

Type: string

Modifiers: localized


Default value: "..."

Internal variables[edit]

CountDown[edit]

Type: name

Array size: 10


Default value, index 0: 'One'

Default value, index 1: 'Two'

Default value, index 2: 'Three'

Default value, index 3: 'Four'

Default value, index 4: 'Five'

Default value, index 5: 'Six'

Default value, index 6: 'Seven'

Default value, index 7: 'Eight'

Default value, index 8: 'Nine'

Default value, index 9: 'Ten'

Default values[edit]

Property Value
bIsConsoleMessage False
DrawColor
Member Value
A 255
B 0
G 255
R 255
FontSize 0
Lifetime 1
PosY 0.1
StackMode SM_Down

Static functions[edit]

ClientReceive[edit]

static function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString[edit]

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString