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UE2:TimerMessage (UT2003)

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UT2003 Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> TimerMessage
Package: 
UnrealGame
Direct subclass:
InvasionTimerMessage
This class in other games:
UT2004

null

Properties[edit]

Property group 'TimerMessage'[edit]

CountDownSounds[edit]

Type: Sound

Array size: 10


Default value, index 0: Sound'AnnouncerMain.One'

Default value, index 1: Sound'AnnouncerMain.Two'

Default value, index 2: Sound'AnnouncerMain.Three'

Default value, index 3: Sound'AnnouncerMain.Four'

Default value, index 4: Sound'AnnouncerMain.Five'

Default value, index 5: Sound'AnnouncerMain.Six'

Default value, index 6: Sound'AnnouncerMain.Seven'

Default value, index 7: Sound'AnnouncerMain.Eight'

Default value, index 8: Sound'AnnouncerMain.Nine'

Default value, index 9: Sound'AnnouncerMain.Ten'

CountDownTrailer[edit]

Type: string

Modifiers: localized


Default value: "..."

Default values[edit]

Property Value
bIsConsoleMessage False
DrawColor
Member Value
A 255
B 0
G 255
R 255
FontSize 0
Lifetime 1
PosY 0.12
StackMode SM_Down

Static functions[edit]

ClientReceive[edit]

static function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString[edit]

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString