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UE2:TimerMessage (UT2003)
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| Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> TimerMessage |
Contents |
- Package:
- UnrealGame
- Direct subclass:
- InvasionTimerMessage
- This class in other games:
- UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] Property group 'TimerMessage'
[edit] CountDownSounds
Type: Sound
Array size: 10
Default value, index 0: Sound'AnnouncerMain.One'
Default value, index 1: Sound'AnnouncerMain.Two'
Default value, index 2: Sound'AnnouncerMain.Three'
Default value, index 3: Sound'AnnouncerMain.Four'
Default value, index 4: Sound'AnnouncerMain.Five'
Default value, index 5: Sound'AnnouncerMain.Six'
Default value, index 6: Sound'AnnouncerMain.Seven'
Default value, index 7: Sound'AnnouncerMain.Eight'
Default value, index 8: Sound'AnnouncerMain.Nine'
Default value, index 9: Sound'AnnouncerMain.Ten'
[edit] CountDownTrailer
Type: string
Modifiers: localized
Default value: "..."
[edit] Default values
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| bIsConsoleMessage | False | ||||||||||
| DrawColor |
|
||||||||||
| FontSize | 0 | ||||||||||
| Lifetime | 1 | ||||||||||
| PosY | 0.12 | ||||||||||
| StackMode | SM_Down |
[edit] Static functions
[edit] ClientReceive
static function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
[edit] GetString
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString
