My program doesn't have bugs. It just develops random features.

UE2:ToxicBarrel (U2XMP)

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U2XMP Object >> Actor >> Decoration >> U2Decoration >> BreakableItem >> ToxicBarrel

Contents

Package: 
U2Decorations

ToxicBarrel.uc

Default values[edit]

Property Value
bNetDirty True
bNoStaticMeshCollide True
bProjTarget True
BreakParticleEffectsRefs[0] ParticleSalamander'barrelFX.ParticleSalamander0'
BreakSound Sound'U2AmbientA.Explosions.Xplode_15'
BrokenStaticMesh StaticMesh'Terran_DecoM.Barrels.BarrelHightechBrokenBase'
bShakeView True
bTossNPCs False
bTossPCs False
CollisionHeight 28.0
CollisionRadius 21.0
DamageAmount 425.0
DamageRadius 400.0
DamageType Class'U2.DamageTypeBiologicalGas'
DrawScale 0.9
DrawType DT_StaticMesh
Duration 0.9
Momentum 10000.0
ShakeMagnitude 5.0
SoundRadius 1200.0
SoundVolume 240
StaticMesh StaticMesh'Terran_DecoM.Barrels.barrel_slime'
TimeBetweenShakes 0.1
TransientSoundRadius 1200.0
TransientSoundVolume 2.0