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UE2:Trigger_ASMessageTrigger (UT2004)
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Contents |
- Package:
- UT2k4Assault
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Trigger_ASMessageTrigger Broadcasts a message to all players
[edit] Properties
[edit] Property group 'Trigger_ASMessageTrigger'
[edit] AnnouncementLevel
Type: byte
Default value: 1
[edit] AnnouncerSound
Type: Sound
Announcer Sound played
[edit] AssaultTeam
Type: EPSM_AssaultTeam
Default value: EMT_All
[edit] Message
Type: string
Modifiers: localized
Message displayed
Default value: "My Message"
[edit] Priority
Type: AnnouncerQueueManager.EAPriority
[edit] Internal variables
[edit] bSoundsPrecached
Type: bool
[edit] Default values
| Property | Value |
|---|---|
| bCollideActors | False |
[edit] Enums
[edit] EPSM_AssaultTeam
- EMT_Attackers
- EMT_Defenders
- EMT_All
[edit] Functions
[edit] Events
[edit] Trigger
Overrides: Actor.Trigger
[edit] Other instance functions
[edit] GetTeamNum
function byte GetTeamNum ()
[edit] PrecacheAnnouncer
simulated function PrecacheAnnouncer (AnnouncerVoice V, bool bRewardSounds)
Overrides: Actor.PrecacheAnnouncer
