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UE2:Trigger_ASMessageTrigger (UT2004)

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UT2004 Object >> Actor >> Triggers >> Trigger_ASMessageTrigger

Contents

Package: 
UT2k4Assault

Trigger_ASMessageTrigger Broadcasts a message to all players

[edit] Properties

[edit] Property group 'Trigger_ASMessageTrigger'

[edit] AnnouncementLevel

Type: byte


Default value: 1

[edit] AnnouncerSound

Type: Sound

Announcer Sound played

[edit] AssaultTeam

Type: EPSM_AssaultTeam


Default value: EMT_All

[edit] Message

Type: string

Modifiers: localized

Message displayed

Default value: "My Message"

[edit] Priority

Type: AnnouncerQueueManager.EAPriority


[edit] Internal variables

[edit] bSoundsPrecached

Type: bool


[edit] Default values

Property Value
bCollideActors False

[edit] Enums

[edit] EPSM_AssaultTeam

EMT_Attackers 
EMT_Defenders 
EMT_All 

[edit] Functions

[edit] Events

[edit] Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


[edit] Other instance functions

[edit] GetTeamNum

function byte GetTeamNum ()


[edit] PrecacheAnnouncer

simulated function PrecacheAnnouncer (AnnouncerVoice V, bool bRewardSounds)

Overrides: Actor.PrecacheAnnouncer