My program doesn't have bugs. It just develops random features.

UE2:UDamageCharger (UT2003)

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UT2003 Object >> Actor >> xPickUpBase >> UDamageCharger

Contents

Package: 
XGame
This class in other games:
UT2004

Pickup base for the Double Damage power-up.

Default values[edit]

Property Value
DrawType DT_StaticMesh
PowerUp XPickups.UDamagePack
SpawnHeight 60.0
StaticMesh XGame_rc.ShieldChargerMesh
Texture None