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UE2:UTServerAdminSpectator (UT2003)
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| Object >> Actor >> Controller >> PlayerController >> MessagingSpectator >> UTServerAdminSpectator |
Contents |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] bClientMessages
Type: bool
Modifiers: config
Default value: True
[edit] bLocalizedMessages
Type: bool
Modifiers: config
Default value: True
[edit] bTeamMessages
Type: bool
Modifiers: config
Default value: True
[edit] bVoiceMessages
Type: bool
Modifiers: config
[edit] LastMsg
Type: byte
[edit] Messages
[edit] NextMsg
Type: byte
[edit] ReceivedMsgMax
Type: byte
Modifiers: config
Default value: 32
[edit] Server
Type: UTServerAdmin
[edit] Structs
[edit] PlayerMessage
- PlayerReplicationInfo PRI
- string Text
- name Type
- PlayerMessage Next
- pointer to next message
[edit] Functions
[edit] Exec functions
[edit] Pause
exec function Pause ()
Overrides: PlayerController.Pause
[edit] Events
[edit] ClientMessage
Overrides: PlayerController.ClientMessage
[edit] Destroyed
event Destroyed ()
Overrides: PlayerController.Destroyed
[edit] PreBeginPlay
event PreBeginPlay ()
Overrides: Controller.PreBeginPlay
[edit] ReceiveLocalizedMessage
event ReceiveLocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: PlayerController.ReceiveLocalizedMessage
[edit] TeamMessage
Overrides: PlayerController.TeamMessage
[edit] Other instance functions
[edit] AddMessage
[edit] ClientGameEnded
function ClientGameEnded ()
Overrides: Controller.ClientGameEnded
[edit] ClientVoiceMessage
function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)
Overrides: PlayerController.ClientVoiceMessage
[edit] Dump
function Dump ()
[edit] FormatMessage
[edit] GameHasEnded
function GameHasEnded ()
Overrides: Controller.GameHasEnded
[edit] LastMessage
function int LastMessage ()
[edit] NextMessage
[edit] SetPause
Overrides: PlayerController.SetPause
