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UE2:UTServerAdminSpectator (UT2003)
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Object >> Actor >> Controller >> PlayerController >> MessagingSpectator >> UTServerAdminSpectator |
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Properties[edit]
bClientMessages[edit]
Type: bool
Modifiers: config
Default value: True
bLocalizedMessages[edit]
Type: bool
Modifiers: config
Default value: True
bTeamMessages[edit]
Type: bool
Modifiers: config
Default value: True
bVoiceMessages[edit]
Type: bool
Modifiers: config
LastMsg[edit]
Type: byte
Messages[edit]
NextMsg[edit]
Type: byte
ReceivedMsgMax[edit]
Type: byte
Modifiers: config
Default value: 32
Server[edit]
Type: UTServerAdmin
Structs[edit]
PlayerMessage[edit]
- PlayerReplicationInfo PRI
- string Text
- name Type
- PlayerMessage Next
- pointer to next message
Functions[edit]
Exec functions[edit]
Pause[edit]
exec function Pause ()
Overrides: PlayerController.Pause
Events[edit]
ClientMessage[edit]
Overrides: PlayerController.ClientMessage
Destroyed[edit]
event Destroyed ()
Overrides: PlayerController.Destroyed
PreBeginPlay[edit]
event PreBeginPlay ()
Overrides: Controller.PreBeginPlay
ReceiveLocalizedMessage[edit]
event ReceiveLocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: PlayerController.ReceiveLocalizedMessage
TeamMessage[edit]
Overrides: PlayerController.TeamMessage
Other instance functions[edit]
AddMessage[edit]
ClientGameEnded[edit]
function ClientGameEnded ()
Overrides: Controller.ClientGameEnded
ClientVoiceMessage[edit]
function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)
Overrides: PlayerController.ClientVoiceMessage
Dump[edit]
function Dump ()
FormatMessage[edit]
GameHasEnded[edit]
function GameHasEnded ()
Overrides: Controller.GameHasEnded
LastMessage[edit]
function int LastMessage ()
NextMessage[edit]
SetPause[edit]
Overrides: PlayerController.SetPause