I love the smell of UnrealEd crashing in the morning. – tarquin
UE1:UTServerAdminSpectator (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> PlayerPawn >> Spectator >> MessagingSpectator >> UTServerAdminSpectator |
Contents
- Package:
- UTServerAdmin
- This class in other games:
- UT2003, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
bClientMessages[edit]
Type: bool
Modifiers: config
Default value: True
bLocalizedMessages[edit]
Type: bool
Modifiers: config
Default value: True
bTeamMessages[edit]
Type: bool
Modifiers: config
Default value: True
bVoiceMessages[edit]
Type: bool
Modifiers: config
MessageList[edit]
Type: ListItem
ReceivedMsgMax[edit]
Type: byte
Modifiers: config
Default value: 32
ReceivedMsgNum[edit]
Type: byte
Structs[edit]
PlayerMessage[edit]
- PlayerReplicationInfo PRI
- string Text
- name Type
- PlayerMessage Next
- pointer to next message
Functions[edit]
Events[edit]
ClientMessage[edit]
Overrides: PlayerPawn.ClientMessage
ReceiveLocalizedMessage[edit]
event ReceiveLocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: PlayerPawn.ReceiveLocalizedMessage
TeamMessage[edit]
Overrides: PlayerPawn.TeamMessage
Other instance functions[edit]
AddMessage[edit]
ClientVoiceMessage[edit]
function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)
Overrides: PlayerPawn.ClientVoiceMessage