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UE2:WildcardBase (UT2004)
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| Object >> Actor >> xPickUpBase >> WildcardBase |
Contents |
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WildcardBase
[edit] Properties
[edit] Property group 'WildcardBase'
[edit] bSequential
Type: bool
[edit] PickupClasses
Type: class<TournamentPickup>
Array size: 8
Default value, index 0: Class'XPickups.HealthPack'
Default value, index 1: Class'XPickups.SuperShieldPack'
Default value, index 2: Class'XPickups.SuperHealthPack'
Default value, index 3: Class'XPickups.UDamagePack'
[edit] Internal variables
[edit] CurrentClass
Type: int
[edit] NumClasses
Type: int
[edit] Default values
| Property | Value |
|---|---|
| bDelayedSpawn | True |
| CollisionHeight | 6.0 |
| CollisionRadius | 60.0 |
| DrawScale | 0.8 |
| DrawType | DT_StaticMesh |
| SpiralEmitter | Class'XEffects.Spiral' |
| StaticMesh | XGame_rc.AmmoChargerMesh |
| Texture | None |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: xPickUpBase.PostBeginPlay
[edit] Other instance functions
[edit] TurnOn
function TurnOn ()
Overrides: xPickUpBase.TurnOn
