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UE2:WildcardBase (UT2004)

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UT2004 Object >> Actor >> xPickUpBase >> WildcardBase

Contents

Package: 
XGame
This class in other games:
UT2003

WildcardBase

[edit] Properties

[edit] Property group 'WildcardBase'

[edit] bSequential

Type: bool


[edit] PickupClasses

Type: class<TournamentPickup>

Array size: 8


Default value, index 0: Class'XPickups.HealthPack'

Default value, index 1: Class'XPickups.SuperShieldPack'

Default value, index 2: Class'XPickups.SuperHealthPack'

Default value, index 3: Class'XPickups.UDamagePack'

[edit] Internal variables

[edit] CurrentClass

Type: int


[edit] NumClasses

Type: int


[edit] Default values

Property Value
bDelayedSpawn True
CollisionHeight 6.0
CollisionRadius 60.0
DrawScale 0.8
DrawType DT_StaticMesh
SpiralEmitter Class'XEffects.Spiral'
StaticMesh XGame_rc.AmmoChargerMesh
Texture None

[edit] Functions

[edit] Events

[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: xPickUpBase.PostBeginPlay


[edit] Other instance functions

[edit] TurnOn

function TurnOn ()

Overrides: xPickUpBase.TurnOn


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