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UE2:XMPStationaryTurret (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> StationaryTurret >> XMPStationaryTurret |
Contents
- Package:
- Vehicles
- Direct subclasses:
- BaseGiantTurret, CarnivalTurret, GardenTurret, LowlandsGiantTurret, LowlandsMediumWingedTurret, LowlandsRoundhouseTurret
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Properties[edit]
Property group 'XMPStationaryTurret'[edit]
DamageFilterClass[edit]
Type: class<DamageFilter>
Default value: Class'Vehicles.DamageFilterVehicles'
ExplosionClass[edit]
class used to handle explosion effect, sound
Default value: Class'U2.GiantExplosion'
MyTeam[edit]
Type: int
Default value: 255
MyTurretCost[edit]
Type: int
Default value: 50
RespawnDelay[edit]
Type: float
Default value: 60.0
Internal variables[edit]
bHaveSpawnedEffect[edit]
Type: bool
ImDead[edit]
Type: bool
MyCabViewModel[edit]
Type: XMPVehicleCabViewModel
MyTurretProxy[edit]
Type: TurretProxy
SinceLastChecked[edit]
Type: float
SpawnEffect[edit]
Default value: Class'Vehicles.VehicleSpawnEffect'
Default values[edit]
Property | Value |
---|---|
RadarRotationOffset | -16384 |
RotateSound | Sound'U2AmbientA.Doors_Ambient.DoorSlide_12' |
RotateStartSound | Sound'U2AmbientA.Doors_Opening.OpeningPowerUp_05' |
Functions[edit]
Events[edit]
TakeDamage[edit]
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: StationaryTurret.TakeDamage
Tick[edit]
event Tick (float Delta)
Overrides: StationaryTurret.Tick
Other instance functions[edit]
ClientKDriverEnter[edit]
simulated function ClientKDriverEnter (PlayerController pc, Pawn P)
Overrides: StationaryTurret.ClientKDriverEnter
ClientKDriverLeave[edit]
simulated function ClientKDriverLeave (PlayerController pc, Pawn P)
Overrides: StationaryTurret.ClientKDriverLeave
FeignDeath[edit]
simulated function FeignDeath ()
Overrides: StationaryTurret.FeignDeath
KDriverEnter[edit]
function KDriverEnter (Pawn p)
Overrides: StationaryTurret.KDriverEnter
KDriverLeave[edit]
Overrides: StationaryTurret.KDriverLeave
Resurrect[edit]
simulated function Resurrect ()
Overrides: StationaryTurret.Resurrect
SetTeam[edit]
function SetTeam (int NewTeam)
Overrides: StationaryTurret.SetTeam