I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE2:XWeaponAttachment (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> Actor >> InventoryAttachment >> WeaponAttachment >> XWeaponAttachment
Package: 
XGame
This class in other games:
UT2004

null

Properties

Property group 'xWeaponAttachment'

bAltRapidFire

Type: bool


bHeavy

Type: bool


bRapidFire

Type: bool


Internal variables

LitWeapon

Type: Weapon


mHitActor

Type: Actor


mHitNormal

Type: Object.Vector


Default values

Property Value
DrawScale 0.4

Functions

Events

PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


ThirdPersonEffects

simulated event ThirdPersonEffects ()

Overrides: WeaponAttachment.ThirdPersonEffects


Timer

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions

GetHitInfo

simulated function GetHitInfo ()


GetTipLocation

simulated function Object.Vector GetTipLocation ()


WeaponLight

simulated function WeaponLight ()