Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:XWeaponAttachment (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT2003 Object >> Actor >> InventoryAttachment >> WeaponAttachment >> XWeaponAttachment

Contents

Package: 
XGame
This class in other games:
UT2004

null

[edit] Properties

[edit] Property group 'xWeaponAttachment'

[edit] bAltRapidFire

Type: bool


[edit] bHeavy

Type: bool


[edit] bRapidFire

Type: bool


[edit] Internal variables

[edit] LitWeapon

Type: Weapon


[edit] mHitActor

Type: Actor


[edit] mHitNormal

Type: Object.Vector


[edit] Default values

Property Value
DrawScale 0.4

[edit] Functions

[edit] Events

[edit] PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


[edit] ThirdPersonEffects

simulated event ThirdPersonEffects ()

Overrides: WeaponAttachment.ThirdPersonEffects


[edit] Timer

simulated event Timer ()

Overrides: Actor.Timer


[edit] Other instance functions

[edit] GetHitInfo

simulated function GetHitInfo ()


[edit] GetTipLocation

simulated function Object.Vector GetTipLocation ()


[edit] WeaponLight

simulated function WeaponLight ()