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UE3:AnimNodeBlendPerBone (UT3)

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UT3 Object >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlend >> AnimNodeBlendPerBone
Package: 
Engine
Direct subclasses:
UTAnimBlendByCollision, UTAnimBlendBySlotActive, UTAnimBlendByWeapType, UTAnimBlendByWeapon
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'AnimNodeBlendPerBone'[edit]

bForceLocalSpaceBlend[edit]

Type: bool

Modifiers: const

If TRUE, blend will be done in local space.

BranchStartBoneName[edit]

Type: array<name>

List of branches to mask in from child2

Internal variables[edit]

Child2PerBoneWeight[edit]

Type: array<float>

per bone weight list, built from list of branches.

LocalToCompReqBones[edit]

Type: array<byte>

Required bones for local to component space conversion

Default values[edit]

Property Value
Children[0]
Member Value
Name 'Source'
Children[1]
Member Value
Name 'Target'