I don't need to test my programs. I have an error-correcting modem.
UE3:AnimNodeBlendPerBone (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlend >> AnimNodeBlendPerBone |
Contents |
- Package:
- Engine
- Direct subclasses:
- UTAnimBlendByCollision, UTAnimBlendBySlotActive, UTAnimBlendByWeapType, UTAnimBlendByWeapon
- This class in other games:
- UDK
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'AnimNodeBlendPerBone'
[edit] bForceLocalSpaceBlend
Type: bool
Modifiers: const
If TRUE, blend will be done in local space.
[edit] BranchStartBoneName
List of branches to mask in from child2
[edit] Internal variables
[edit] Child2PerBoneWeight
per bone weight list, built from list of branches.
[edit] LocalToCompReqBones
Required bones for local to component space conversion
[edit] Default values
| Property | Value | ||||
|---|---|---|---|---|---|
| Children[0] |
|
||||
| Children[1] |
|
