My program doesn't have bugs. It just develops random features.
UE3:AnimNodeBlend (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlend |
Contents |
- Package:
- Engine
- Direct subclasses:
- AnimNodeAdditiveBlending, AnimNodeBlendPerBone, AnimNodeCrossfader, AnimNodePlayCustomAnim, UTAnimBlendByDriving, UTAnimBlendBySpeed
- This class in other games:
- UT3
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Properties
[edit] Property group 'AnimNodeBlend'
[edit] bSkipBlendWhenNotRendered
Type: bool
if TRUE, do not blend when the Skeletal Mesh is not visible. Optimization to save on blending time when meshes are not rendered. Instant switch instead.
Default value: True
[edit] Internal variables
[edit] BlendTimeToGo
Type: float
Seconds
[edit] Child2Weight
Type: float
[edit] Child2WeightTarget
Type: float
[edit] Default values
| Property | Value | ||||||
|---|---|---|---|---|---|---|---|
| bFixNumChildren | True | ||||||
| Children[0] |
|
||||||
| Children[1] |
|
