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UE3:AnimNodeBlend (UDK)

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UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlend
Package: 
Engine
Direct subclasses:
AnimNodeAdditiveBlending, AnimNodeBlendPerBone, AnimNodeCrossfader, AnimNodePlayCustomAnim, UTAnimBlendByDriving, UTAnimBlendBySpeed
This class in other games:
UT3


Properties[edit]

Property group 'AnimNodeBlend'[edit]

bSkipBlendWhenNotRendered[edit]

Type: bool

if TRUE, do not blend when the Skeletal Mesh is not visible. Optimization to save on blending time when meshes are not rendered. Instant switch instead.

Default value: True

Internal variables[edit]

BlendTimeToGo[edit]

Type: float

Seconds

Child2Weight[edit]

Type: float


Child2WeightTarget[edit]

Type: float


Default values[edit]

Property Value
bFixNumChildren True
Children[0]
Member Value
Name 'Child1'
Weight 1.0
Children[1]
Member Value
Name 'Child2'

Native functions[edit]

SetBlendTarget[edit]

native final function SetBlendTarget (float BlendTarget, float BlendTime)

Set desired balance of this blend.

Parameters:

  • BlendTarget - Target amount of weight to put on Children(1) (second child). Between 0.0 and 1.0. 1.0 means take all animation from second child.
  • BlendTime - How long to take to get to BlendTarget.