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UE3:AnimNodeBlend (UDK)

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UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlend

Contents

Package: 
Engine
Direct subclasses:
AnimNodeAdditiveBlending, AnimNodeBlendPerBone, AnimNodeCrossfader, AnimNodePlayCustomAnim, UTAnimBlendByDriving, UTAnimBlendBySpeed
This class in other games:
UT3


[edit] Properties

[edit] Property group 'AnimNodeBlend'

[edit] bSkipBlendWhenNotRendered

Type: bool

if TRUE, do not blend when the Skeletal Mesh is not visible. Optimization to save on blending time when meshes are not rendered. Instant switch instead.

Default value: True

[edit] Internal variables

[edit] BlendTimeToGo

Type: float

Seconds

[edit] Child2Weight

Type: float


[edit] Child2WeightTarget

Type: float


[edit] Default values

Property Value
bFixNumChildren True
Children[0]
Member Value
Name 'Child1'
Weight 1.0
Children[1]
Member Value
Name 'Child2'

[edit] Native functions

[edit] SetBlendTarget

native final function SetBlendTarget (float BlendTarget, float BlendTime)