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UE3:CameraActor (UT3)

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UT3 Object >> Actor >> CameraActor

Contents

Package: 
Engine
Direct subclass:
DynamicCameraActor
This class in other games:
UDK

null

[edit] Properties

[edit] Property group 'CameraActor'

[edit] AspectRatio

Type: float

Modifiers: interp


Default value: 1.777778

[edit] bCamOverridePostProcess

Type: bool


[edit] bConstrainAspectRatio

Type: bool


Default value: True

[edit] CamOverridePostProcess

Type: PostProcessVolume.PostProcessSettings

Modifiers: interp


Default value:

Member Value
bEnableBloom True
bEnableSceneEffect True
Bloom_InterpolationDuration 1.0
Bloom_Scale 1.0
DOF_BlurKernelSize 16.0
DOF_FalloffExponent 4.0
DOF_FocusInnerRadius 2000.0
DOF_InterpolationDuration 1.0
DOF_MaxFarBlurAmount 1.0
DOF_MaxNearBlurAmount 1.0
DOF_ModulateBlurColor
Member Value
A 255
B 255
G 255
R 255
MotionBlur_Amount 0.5
MotionBlur_CameraRotationThreshold 45.0
MotionBlur_CameraTranslationThreshold 10000.0
MotionBlur_FullMotionBlur True
MotionBlur_InterpolationDuration 1.0
MotionBlur_MaxVelocity 1.0
Scene_HighLights
Member Value
X 1.0
Y 1.0
Z 1.0
Scene_InterpolationDuration 1.0
Scene_MidTones
Member Value
X 1.0
Y 1.0
Z 1.0

[edit] FOVAngle

Type: float

Modifiers: interp


Default value: 90.0

[edit] Internal variables

[edit] DrawFrustum

Type: DrawFrustumComponent


Default value: DrawFrustumComponent'DrawFrust0'

[edit] MeshComp

Type: StaticMeshComponent


Default value: StaticMeshComponent'CamMesh0'

[edit] Default values

Property Value
bNoDelete True
Components[0] StaticMeshComponent'CamMesh0'
Components[1] DrawFrustumComponent'DrawFrust0'
NetUpdateFrequency 1.0
Physics PHYS_Interpolating

[edit] Subobjects

[edit] CamMesh0

Class: Engine.StaticMeshComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
BlockRigidBody False
CastShadow False
CollideActors False
HiddenGame True

[edit] DrawFrust0

Class: Engine.DrawFrustumComponent

No new values.

[edit] Instance functions

[edit] DisplayDebug

simulated function DisplayDebug (HUD HUD, out float out_YL, out float out_YPos)

Overrides: Actor.DisplayDebug

list important CameraActor variables on canvas. HUD will call DisplayDebug() on the current ViewTarget when the ShowDebug exec is used

Parameters:

  • HUD - HUD with canvas to draw on
  • out_YL - Height of the current font
  • out_YPos - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.

[edit] GetCameraView

simulated function GetCameraView (float DeltaTime, out Object.TPOV OutPOV)