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UE3:CameraActor (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclass:
- DynamicCameraActor
- This class in other games:
- UDK
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[edit] Properties
[edit] Property group 'CameraActor'
[edit] AspectRatio
Type: float
Modifiers: interp
Default value: 1.777778
[edit] bCamOverridePostProcess
Type: bool
[edit] bConstrainAspectRatio
Type: bool
Default value: True
[edit] CamOverridePostProcess
Type: PostProcessVolume.PostProcessSettings
Modifiers: interp
Default value:
| Member | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| bEnableBloom | True | ||||||||||
| bEnableSceneEffect | True | ||||||||||
| Bloom_InterpolationDuration | 1.0 | ||||||||||
| Bloom_Scale | 1.0 | ||||||||||
| DOF_BlurKernelSize | 16.0 | ||||||||||
| DOF_FalloffExponent | 4.0 | ||||||||||
| DOF_FocusInnerRadius | 2000.0 | ||||||||||
| DOF_InterpolationDuration | 1.0 | ||||||||||
| DOF_MaxFarBlurAmount | 1.0 | ||||||||||
| DOF_MaxNearBlurAmount | 1.0 | ||||||||||
| DOF_ModulateBlurColor |
|
||||||||||
| MotionBlur_Amount | 0.5 | ||||||||||
| MotionBlur_CameraRotationThreshold | 45.0 | ||||||||||
| MotionBlur_CameraTranslationThreshold | 10000.0 | ||||||||||
| MotionBlur_FullMotionBlur | True | ||||||||||
| MotionBlur_InterpolationDuration | 1.0 | ||||||||||
| MotionBlur_MaxVelocity | 1.0 | ||||||||||
| Scene_HighLights |
|
||||||||||
| Scene_InterpolationDuration | 1.0 | ||||||||||
| Scene_MidTones |
|
[edit] FOVAngle
Type: float
Modifiers: interp
Default value: 90.0
[edit] Internal variables
[edit] DrawFrustum
Type: DrawFrustumComponent
Default value: DrawFrustumComponent'DrawFrust0'
[edit] MeshComp
Type: StaticMeshComponent
Default value: StaticMeshComponent'CamMesh0'
[edit] Default values
| Property | Value |
|---|---|
| bNoDelete | True |
| Components[0] | StaticMeshComponent'CamMesh0' |
| Components[1] | DrawFrustumComponent'DrawFrust0' |
| NetUpdateFrequency | 1.0 |
| Physics | PHYS_Interpolating |
[edit] Subobjects
[edit] CamMesh0
Class: Engine.StaticMeshComponent
| Property | Value |
|---|---|
| AlwaysLoadOnClient | False |
| AlwaysLoadOnServer | False |
| BlockRigidBody | False |
| CastShadow | False |
| CollideActors | False |
| HiddenGame | True |
[edit] DrawFrust0
Class: Engine.DrawFrustumComponent
No new values.
[edit] Instance functions
[edit] DisplayDebug
Overrides: Actor.DisplayDebug
list important CameraActor variables on canvas. HUD will call DisplayDebug() on the current ViewTarget when the ShowDebug exec is used
Parameters:
- HUD - HUD with canvas to draw on
- out_YL - Height of the current font
- out_YPos - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.
[edit] GetCameraView
simulated function GetCameraView (float DeltaTime, out Object.TPOV OutPOV)
