My program doesn't have bugs. It just develops random features.

UE3:CameraActor (UT3)

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UT3 Object >> Actor >> CameraActor
Package: 
Engine
Direct subclass:
DynamicCameraActor
This class in other games:
UDK

null

Properties[edit]

Property group 'CameraActor'[edit]

AspectRatio[edit]

Type: float

Modifiers: interp


Default value: 1.777778

bCamOverridePostProcess[edit]

Type: bool


bConstrainAspectRatio[edit]

Type: bool


Default value: True

CamOverridePostProcess[edit]

Type: PostProcessVolume.PostProcessSettings

Modifiers: interp


Default value:

Member Value
bEnableBloom True
bEnableSceneEffect True
Bloom_InterpolationDuration 1.0
Bloom_Scale 1.0
DOF_BlurKernelSize 16.0
DOF_FalloffExponent 4.0
DOF_FocusInnerRadius 2000.0
DOF_InterpolationDuration 1.0
DOF_MaxFarBlurAmount 1.0
DOF_MaxNearBlurAmount 1.0
DOF_ModulateBlurColor
Member Value
A 255
B 255
G 255
R 255
MotionBlur_Amount 0.5
MotionBlur_CameraRotationThreshold 45.0
MotionBlur_CameraTranslationThreshold 10000.0
MotionBlur_FullMotionBlur True
MotionBlur_InterpolationDuration 1.0
MotionBlur_MaxVelocity 1.0
Scene_HighLights
Member Value
X 1.0
Y 1.0
Z 1.0
Scene_InterpolationDuration 1.0
Scene_MidTones
Member Value
X 1.0
Y 1.0
Z 1.0

FOVAngle[edit]

Type: float

Modifiers: interp


Default value: 90.0

Internal variables[edit]

DrawFrustum[edit]

Type: DrawFrustumComponent


Default value: DrawFrustumComponent'DrawFrust0'

MeshComp[edit]

Type: StaticMeshComponent


Default value: StaticMeshComponent'CamMesh0'

Default values[edit]

Property Value
bNoDelete True
Components[0] StaticMeshComponent'CamMesh0'
Components[1] DrawFrustumComponent'DrawFrust0'
NetUpdateFrequency 1.0
Physics PHYS_Interpolating

Subobjects[edit]

CamMesh0[edit]

Class: Engine.StaticMeshComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
BlockRigidBody False
CastShadow False
CollideActors False
HiddenGame True

DrawFrust0[edit]

Class: Engine.DrawFrustumComponent

No new values.

Instance functions[edit]

DisplayDebug[edit]

simulated function DisplayDebug (HUD HUD, out float out_YL, out float out_YPos)

Overrides: Actor.DisplayDebug

list important CameraActor variables on canvas. HUD will call DisplayDebug() on the current ViewTarget when the ShowDebug exec is used

Parameters:

  • HUD - HUD with canvas to draw on
  • out_YL - Height of the current font
  • out_YPos - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.

GetCameraView[edit]

simulated function GetCameraView (float DeltaTime, out Object.TPOV OutPOV)