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UE3:GameReplicationInfo (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> ReplicationInfo >> GameReplicationInfo |
Contents |
- Package:
- Engine
- Direct subclass:
- UTGameReplicationInfo
- This class in other games:
- RTNP, U1, U2, U2XMP, UE2Runtime, UT, UT2003, UT2004, UT3
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
GameReplicationInfo.
Every GameInfo creates a GameReplicationInfo, which is always relevant, to replicate important game data to clients (as the GameInfo is not replicated).
[edit] Properties
[edit] Property group 'GameReplicationInfo'
[edit] MessageOfTheDay
Type: string
Modifiers: databinding, globalconfig
Message of the Day
Default value: "Welcome to a UDK Server!"
[edit] ServerName
Type: string
Modifiers: databinding, globalconfig
Name of the server, i.e.: Bob's Server.
Default value: "UDK Server"
[edit] Internal variables
[edit] bMatchHasBegun
Type: bool
Modifiers: repnotify
Match is in progress (replicated)
[edit] bMatchIsOver
Type: bool
Modifiers: repnotify
Match is over (replicated)
[edit] bStopCountDown
Type: bool
If true, stop RemainingTime countdown
Default value: True
[edit] CurrentGameData
Type: CurrentGameDataStore
Modifiers: protected
The data store instance responsible for presenting state data for the current game session.
[edit] ElapsedTime
Type: int
Modifiers: databinding
Used for counting down time in time limited games
[edit] GameClass
Modifiers: repnotify
Class of the server's gameinfo, assigned by GameInfo.
[edit] GoalScore
Type: int
Modifiers: databinding
Replicates scoring goal for this match
[edit] InactivePRIArray
Type: array<PlayerReplicationInfo>
This list mirrors the GameInfo's list of inactive PRI objects
[edit] PRIArray
Type: array<PlayerReplicationInfo>
Array of all PlayerReplicationInfos, maintained on both server and clients (PRIs are always relevant)
[edit] RemainingMinute
Type: int
Modifiers: databinding
Used for counting down time in time limited games
[edit] RemainingTime
Type: int
Modifiers: databinding
Used for counting down time in time limited games
[edit] Teams
Modifiers: databinding
Replicated list of teams participating in this match
[edit] TimeLimit
Type: int
Modifiers: databinding
Replicates time limit for this match
[edit] Winner
Type: Actor
Match winner. Set by gameinfo when game ends
[edit] Default values
| Property | Value |
|---|---|
| TickGroup | TG_DuringAsyncWork |
[edit] Functions
[edit] Native functions
[edit] OnSameTeam
Checks to see if two actors are on the same team.
Returns:
- true if they are, false if they aren't
[edit] Events
[edit] Destroyed
Overrides: Actor.Destroyed
Called when this actor is destroyed
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
[edit] ReplicatedDataBinding
Overrides: Actor.ReplicatedDataBinding
Called when a variable is replicated that has the 'databinding' keyword.
Parameters:
- VarName - the name of the variable that was replicated.
[edit] ReplicatedEvent
Overrides: Actor.ReplicatedEvent
[edit] Reset
Overrides: Actor.Reset
[edit] ShouldShowGore
Should players show gore?
[edit] Timer
Overrides: Actor.Timer
[edit] Other instance functions
[edit] AddPRI
[edit] CleanupGameDataStore
Unregisters the data store for the current game session.
[edit] EndGame
Called on the server when the match is over
Network - Server and Client (Via ReplicatedEvent)
[edit] FindPlayerByID
[edit] GetPRIArray
[edit] InitializeGameDataStore
Creates and registers a data store for the current game session.
[edit] InOrder
returns true if P1 should be sorted before P2
[edit] IsCoopMultiplayerGame
Is the current gametype a coop multiplayer game?
[edit] IsMultiplayerGame
Is the current gametype a multiplayer game?
[edit] ReceivedGameClass
Called when the GameClass property is set (at startup for the server, after the variable has been replicated on clients)
[edit] RemovePRI
[edit] SetTeam
Assigns the specified TeamInfo to the location specified.
Parameters:
- Index - location in the Teams array to place the new TeamInfo.
- TI - the TeamInfo to assign
[edit] SortPRIArray
[edit] StartMatch
Called on the server when the match has begin
Network - Server and Client (Via ReplicatedEvent)
