My program doesn't have bugs. It just develops random features.
UE3:HeightFogComponent (UDK)
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| Object >> Component >> ActorComponent >> HeightFogComponent |
Contents |
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[edit] Properties
[edit] Property group 'HeightFogComponent'
[edit] bEnabled
Type: bool
Modifiers: const
True if the fog is enabled.
Default value: True
[edit] Density
Type: float
Modifiers: const, interp
affects the scale for the fog layer's thickness
Default value: 5.0E-5
[edit] ExtinctionDistance
Type: float
Modifiers: const, interp
The distance at which light passing through the fog is 100% extinguished.
Default value: 1.0E8
[edit] LightBrightness
Type: float
Modifiers: const, interp
affects the inscattering color
Default value: 0.1
[edit] LightColor
Type: Object.Color
Modifiers: const, interp
Fog color to blend with the scene
Default value:
| Member | Value |
|---|---|
| A | 0 |
| B | 255 |
| G | 255 |
| R | 255 |
[edit] StartDistance
Type: float
Modifiers: const, interp
distance at which fog starts affecting the scene
[edit] Internal variables
[edit] Height
Type: float
Modifiers: const
z-height for the fog plane - updated by the owning actor
[edit] Native functions
[edit] SetEnabled
final native function SetEnabled (bool bSetEnabled)
