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UE3:LensFlareSource (UDK)

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UDK Object >> Actor >> LensFlareSource

Contents

Package: 
Engine
This class in other games:
UT3

LensFlare source actor class.

[edit] Properties

[edit] Property group 'LensFlareSource'

[edit] LensFlareComp

Type: LensFlareComponent

Modifiers: editconst, const


Default value: LensFlareComponent'LensFlareComponent0'

[edit] Internal variables

[edit] bCurrentlyActive

Type: bool

Modifiers: repnotify

used to update status of toggleable level placed lens flares on clients

[edit] Default values

Property Value
bEdShouldSnap True
bGameRelevant True
bHardAttach True
bNoDelete True
CollisionType COLLIDE_CustomDefault
Components[0] SpriteComponent'Sprite'
Components[1] DrawLightConeComponent'DrawInnerCone0'
Components[2] DrawLightConeComponent'DrawOuterCone0'
Components[3] DrawLightRadiusComponent'DrawRadius0'
Components[4] LensFlareComponent'LensFlareComponent0'
Components[5] ArrowComponent'ArrowComponent0'
TickGroup TG_DuringAsyncWork

[edit] Subobjects

[edit] ArrowComponent0

Class: Engine.ArrowComponent

Property Value
ArrowColor
Member Value
A 255
B 128
G 255
R 0
ArrowSize 1.5
bTreatAsASprite True
ReplacementPrimitive None

[edit] DrawInnerCone0

Class: Engine.DrawLightConeComponent

Property Value
ReplacementPrimitive None

[edit] DrawOuterCone0

Class: Engine.DrawLightConeComponent

Property Value
ConeColor
Member Value
A 255
B 255
G 255
R 200
ReplacementPrimitive None

[edit] DrawRadius0

Class: Engine.DrawLightRadiusComponent

Property Value
ReplacementPrimitive None

[edit] LensFlareComponent0

Class: Engine.LensFlareComponent

Property Value
PreviewInnerCone DrawLightConeComponent'Engine.Default__LensFlareSource:DrawInnerCone0'
PreviewOuterCone DrawLightConeComponent'Engine.Default__LensFlareSource:DrawOuterCone0'
PreviewRadius DrawLightRadiusComponent'Engine.Default__LensFlareSource:DrawRadius0'
ReplacementPrimitive None

[edit] Sprite

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
bIsScreenSizeScaled True
HiddenGame True
ReplacementPrimitive None
ScreenSize 0.0025
Sprite Texture2D'EditorResources.S_Emitter'

[edit] Functions

[edit] Native functions

[edit] SetTemplate

native final function SetTemplate (LensFlare NewTemplate)


[edit] Other instance functions

[edit] OnToggle

simulated function OnToggle (SeqAct_Toggle action)

Handling Toggle event from Kismet.

[edit] SetActorParameter

simulated function SetActorParameter (name ParameterName, Actor Param)


[edit] SetColorParameter

simulated function SetColorParameter (name ParameterName, Object.LinearColor Param)


[edit] SetExtColorParameter

simulated function SetExtColorParameter (name ParameterName, float Red, float Green, float Blue, float Alpha)


[edit] SetFloatParameter

simulated function SetFloatParameter (name ParameterName, float Param)


[edit] SetVectorParameter

simulated function SetVectorParameter (name ParameterName, Object.Vector Param)


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