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UE3:MessagingSpectator (UT3)

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UT3 Object >> Actor >> Controller >> PlayerController >> Admin >> MessagingSpectator

Contents

Package: 
WebAdmin
Direct subclasses:
ChatLog, TeamChatProxy
This class in other games:
U2, U2XMP, UE2Runtime, UT, UT2003, UT2004

MessagingSpectator. Spectator base class for game helper spectators which receive messages

Copyright 2008 Epic Games, Inc. All Rights Reserved

Author: Michiel 'elmuerte' Hendriks, Josh Markiewicz

[edit] Properties

[edit] bSeamlessDelete

Type: bool

Modifiers: protected


[edit] Default values

Property Value
bAlwaysTick True
bIsPlayer False
CameraClass None

[edit] Subobjects

[edit] CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: Admin.CollisionCylinder

No new values.

[edit] Sprite

Class: Engine.SpriteComponent

Inherits from: Admin.Sprite

No new values.

[edit] Delegates

[edit] ReceiveMessage

delegate ReceiveMessage (PlayerReplicationInfo Sender, string Msg, name Type)


[edit] Functions

[edit] Events

[edit] InitInputSystem

event InitInputSystem ()

Overrides: PlayerController.InitInputSystem


[edit] PlayerTick

event PlayerTick (float DeltaTime)

Overrides: PlayerController.PlayerTick

PlayerTick is only called if the PlayerController has a PlayerInput object. Therefore, it will not be called on servers for non-locally controlled playercontrollers

[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Admin.PostBeginPlay


[edit] Reset

event Reset ()

Overrides: PlayerController.Reset


[edit] TeamMessage

reliable client event TeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type, optional float MsgLifeTime)

Overrides: PlayerController.TeamMessage


[edit] Other instance functions

[edit] ClientGameEnded

reliable client function ClientGameEnded (Actor EndGameFocus, bool bIsWinner)

Overrides: PlayerController.ClientGameEnded


[edit] ClientReset

reliable client function ClientReset ()

Overrides: PlayerController.ClientReset


[edit] EnterStartState

function EnterStartState ()

Overrides: PlayerController.EnterStartState


[edit] GameHasEnded

function GameHasEnded (optional Actor EndGameFocus, optional bool bIsWinner)

Overrides: PlayerController.GameHasEnded


[edit] InitPlayerReplicationInfo

function InitPlayerReplicationInfo ()

Overrides: Controller.InitPlayerReplicationInfo

spawns and initializes the PlayerReplicationInfo for this Controller

[edit] isSeamlessDelete

function bool isSeamlessDelete ()


[edit] IsSpectating

function bool IsSpectating ()

Overrides: PlayerController.IsSpectating

Returns true if controller is spectating

[edit] States

[edit] NotPlaying

Modifiers: auto

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