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UE3:MessagingSpectator (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Controller >> PlayerController >> Admin >> MessagingSpectator |
Contents |
- Package:
- WebAdmin
- Direct subclasses:
- ChatLog, TeamChatProxy
- This class in other games:
- U2, U2XMP, UE2Runtime, UT, UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
MessagingSpectator. Spectator base class for game helper spectators which receive messages
Copyright 2008 Epic Games, Inc. All Rights Reserved
Author: Michiel 'elmuerte' Hendriks, Josh Markiewicz
[edit] Properties
[edit] bSeamlessDelete
Type: bool
Modifiers: protected
[edit] Default values
| Property | Value |
|---|---|
| bAlwaysTick | True |
| bIsPlayer | False |
| CameraClass | None |
[edit] Subobjects
[edit] CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: Admin.CollisionCylinder
No new values.
[edit] Sprite
Class: Engine.SpriteComponent
Inherits from: Admin.Sprite
No new values.
[edit] Delegates
[edit] ReceiveMessage
[edit] Functions
[edit] Events
[edit] InitInputSystem
Overrides: PlayerController.InitInputSystem
[edit] PlayerTick
Overrides: PlayerController.PlayerTick
PlayerTick is only called if the PlayerController has a PlayerInput object. Therefore, it will not be called on servers for non-locally controlled playercontrollers
[edit] PostBeginPlay
Overrides: Admin.PostBeginPlay
[edit] Reset
Overrides: PlayerController.Reset
[edit] TeamMessage
Overrides: PlayerController.TeamMessage
[edit] Other instance functions
[edit] ClientGameEnded
Overrides: PlayerController.ClientGameEnded
[edit] ClientReset
Overrides: PlayerController.ClientReset
[edit] EnterStartState
Overrides: PlayerController.EnterStartState
[edit] GameHasEnded
Overrides: PlayerController.GameHasEnded
[edit] InitPlayerReplicationInfo
Overrides: Controller.InitPlayerReplicationInfo
spawns and initializes the PlayerReplicationInfo for this Controller
[edit] isSeamlessDelete
[edit] IsSpectating
Overrides: PlayerController.IsSpectating
Returns true if controller is spectating
[edit] States
[edit] NotPlaying
Modifiers: auto
